Sentences with phrase «dollar games too»

Remember when PSP had 50 dollar games too?

Not exact matches

Yes, an $ 83 million dollar company with nine studios working on one game decided to shelve a female character in favor of having four playable male characters because the female would just be too much work.
Man utd spending a trillion dollars Wenger reffing a game between the priests and the nuns Wenger singing» I'm too sexy for the window» Wenger the new Nero
even the ten dollar biin onthis gmae would be too high of a price... i my self hate to give htis game a 2 cause of the arcade classic..
All of these fake endings are clever, with the best twist coming on the final one — but between the multiple fake endings and the gloriously clever opening sequences, there are just too many instances of idiot plotting to make Game Night worth spending your eight - to - ten dollars, plus treats, babysitters, parking or whatever.
As for the price of such physical form, well it has been confirmed that the game will cost $ 29.99 dollars and if you're thinking that's a bit too pricey for a game that's been released previously on other platforms, worry not.
Its all too easy to spend tens of millions of dollars on AAA games, leading to the crazy scenario of a release being deemed below sales expectations after shifting 4 million copies.
If in 2007, there were 60 - 90 AAA games planned out for (and this may be too generous an estimation) say the next 5 - 6 years each with an average budget of say 30 Million dollars...... that means now, in 2014, there are 20 - 30 AAA games planned for the next 5 - 6 years, each with an average budget of 90 Million dollars.
Gaming as an industry has been expanding outward for a long time and increasingly, the «Gamer» is becoming a less relevant part of the overall gaming pie as more dollars are spent on free - to - play games for mobile / tablet, PC and now consoles too.
Double Fine and Tim Schaefer's point - and - click adventure Broken Age: Act 1 has finally made its way to backers and reviewers, but is Schaefer's first adventure game in 16 years worth the wait (and three million dollars), or is it a tad bit too late?
But then again Kojima was given a budget limit, which he used to create the Fox Engine (probably spend millions of dollars) and MGSV, Kiefer (contract probably cost too much that previous MGS voice actor couldn't be cast since they were offer little money), surpass the limit and led Konami and Kojima to go against each other so you can't blame Konami completely since Kojima waisted too much money that the game couldn't even finish the last chapter.
They rely on the popularity of their other games far too much, and often go as far as to destroying the series as a whole just to milk that last dollar out of a paying customer, and how is that customer treated?
While the puzzles are obviously the shining star of Rochard, it's worth noting that the game is pretty darn good - looking too, especially for a downloadable game that'll only cost you a Hamilton (that's 10 American dollars, for our international readers).
Nintendo has too much pride to release NES games at the dollar price point everyone was expecting, which means they have to scale everything based on that.
Console gamers spend more per person than any other group of gamers and so an evolutionary console isn't going to be too hard of a sell to consumers who are used to spending hundreds of dollars per year on their hobby.
So: great 2D mecha game, has some truly insane and fun gameplay mechanics, great title, supports indie developers, maybe a tad too easy if you're badder than the average badass, COSTS ONLY A DOLLAR.
With the advent of digital downloads and online marketplaces being easily accessible on our consoles, game publishers are all too happy to re-release a classic in hopes of squeezing a few more dollars out of us.
I thought at first maybe the price was too high, most indie games i buy are below 5 dollars now - a-days (though i get most through humble bundles), but on a whim I checked the popular piratebay torrent site and they only have 85 seeds of your game so im guessing price wasnt a factor in the low sales.
Their latest release, Knight Terrors, scored an 8.5 from Switch Era and is «too damn good for a three dollar game
Knight Terrors is too damn good for a three dollar game.
Although, with the title selling 2.1 million copies world wide, leaving these group of players who walked away with the game for less than one dollar shouldn't impact overall sale numbers too much.
If you believe that you will lose some business ($ $ $ $ $... the numbers game) by charging more than anyone else (because you believe that you really are better than every one else based upon your knowledge and moral fibre) then you are opting for the numbers game, ergo the commission game, ergo the most dollars in your pocket sifted from amongst the most deals possible based upon a «cheaper - is - better» appeal to the public at large (which the ill - informed public naively wants to believe too often).
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