Remember when PSP had 50
dollar games too?
Not exact matches
Yes, an $ 83 million
dollar company with nine studios working on one
game decided to shelve a female character in favor of having four playable male characters because the female would just be
too much work.
Man utd spending a trillion
dollars Wenger reffing a
game between the priests and the nuns Wenger singing» I'm
too sexy for the window» Wenger the new Nero
even the ten
dollar biin onthis gmae would be
too high of a price... i my self hate to give htis
game a 2 cause of the arcade classic..
All of these fake endings are clever, with the best twist coming on the final one — but between the multiple fake endings and the gloriously clever opening sequences, there are just
too many instances of idiot plotting to make
Game Night worth spending your eight - to - ten
dollars, plus treats, babysitters, parking or whatever.
As for the price of such physical form, well it has been confirmed that the
game will cost $ 29.99
dollars and if you're thinking that's a bit
too pricey for a
game that's been released previously on other platforms, worry not.
Its all
too easy to spend tens of millions of
dollars on AAA
games, leading to the crazy scenario of a release being deemed below sales expectations after shifting 4 million copies.
If in 2007, there were 60 - 90 AAA
games planned out for (and this may be
too generous an estimation) say the next 5 - 6 years each with an average budget of say 30 Million
dollars...... that means now, in 2014, there are 20 - 30 AAA
games planned for the next 5 - 6 years, each with an average budget of 90 Million
dollars.
Gaming as an industry has been expanding outward for a long time and increasingly, the «
Gamer» is becoming a less relevant part of the overall gaming pie as more
dollars are spent on free - to - play
games for mobile / tablet, PC and now consoles
too.
Double Fine and Tim Schaefer's point - and - click adventure Broken Age: Act 1 has finally made its way to backers and reviewers, but is Schaefer's first adventure
game in 16 years worth the wait (and three million
dollars), or is it a tad bit
too late?
But then again Kojima was given a budget limit, which he used to create the Fox Engine (probably spend millions of
dollars) and MGSV, Kiefer (contract probably cost
too much that previous MGS voice actor couldn't be cast since they were offer little money), surpass the limit and led Konami and Kojima to go against each other so you can't blame Konami completely since Kojima waisted
too much money that the
game couldn't even finish the last chapter.
They rely on the popularity of their other
games far
too much, and often go as far as to destroying the series as a whole just to milk that last
dollar out of a paying customer, and how is that customer treated?
While the puzzles are obviously the shining star of Rochard, it's worth noting that the
game is pretty darn good - looking
too, especially for a downloadable
game that'll only cost you a Hamilton (that's 10 American
dollars, for our international readers).
Nintendo has
too much pride to release NES
games at the
dollar price point everyone was expecting, which means they have to scale everything based on that.
Console
gamers spend more per person than any other group of
gamers and so an evolutionary console isn't going to be
too hard of a sell to consumers who are used to spending hundreds of
dollars per year on their hobby.
So: great 2D mecha
game, has some truly insane and fun gameplay mechanics, great title, supports indie developers, maybe a tad
too easy if you're badder than the average badass, COSTS ONLY A
DOLLAR.
With the advent of digital downloads and online marketplaces being easily accessible on our consoles,
game publishers are all
too happy to re-release a classic in hopes of squeezing a few more
dollars out of us.
I thought at first maybe the price was
too high, most indie
games i buy are below 5
dollars now - a-days (though i get most through humble bundles), but on a whim I checked the popular piratebay torrent site and they only have 85 seeds of your
game so im guessing price wasnt a factor in the low sales.
Their latest release, Knight Terrors, scored an 8.5 from Switch Era and is «
too damn good for a three
dollar game.»
Knight Terrors is
too damn good for a three
dollar game.
Although, with the title selling 2.1 million copies world wide, leaving these group of players who walked away with the
game for less than one
dollar shouldn't impact overall sale numbers
too much.
If you believe that you will lose some business ($ $ $ $ $... the numbers
game) by charging more than anyone else (because you believe that you really are better than every one else based upon your knowledge and moral fibre) then you are opting for the numbers
game, ergo the commission
game, ergo the most
dollars in your pocket sifted from amongst the most deals possible based upon a «cheaper - is - better» appeal to the public at large (which the ill - informed public naively wants to believe
too often).