Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly immersive thanks to the graphics and well -
done audio presentation, but the amount of effort put into detailing the game's back story and the «briefing» for each level makes me feel a plot - driven singleplayer component would have been well justified.
Not exact matches
Because it's small enough to fit in a pocket, it's easy to take anywhere, including meetings or
presentations, where the
audio systems don't always work well.
The score is well - placed so that it doesn't intrude, yet manages to bring some emotional climaxes to the
audio presentation.
Since we are talking about a reality TV series, «Duck Dynasty» doesn't blow you away in terms of
audio and video but it still is a solid
presentation... after the first season.
By the default FastPlay method, the fullscreen version plays and once it
does, you'll have to go to the
audio set - up page to select one of the tracks on the widescreen version to play the 16x9 - enhanced
presentation of the film in its 1.85:1 theatrical aspect ratio (which the case calls 1.78:1 family - friendly widescreen).
The Blu - ray's sharp, clean 2.40:1
presentation thoroughly pleases, as
does its fine if not so noticeable 5.1 DTS - HD master
audio soundtrack, the only one offered.
Don't miss: Bonus offerings include the original Japanese
audio track, two features that take you behind - the - scenes at the making of the movie and a look at the New York Comic Con
presentation of «Batman Ninja.»
With its good feature
presentation and new
audio commentary, Twilight Time's Blu - ray should
do a bit to rescue this box office non-starter from its present obscurity.
Carried over from the earlier DVD edition are two commentary tracks (one by co-writer Jean Gruault, Truffaut collaborator Suzanne Schiffman, editor Claudine Bouche, and Truffaut scholar Annette Insdorf, the other featuring actress Jeanne Moreau and Truffaut biographer Serge Toubiana), excerpts from the 1985 documentary The Key to Jules and Jim about the author Henri - Pierre Roche, an episode of Cineaste de notre temps from 1965 dedicated to Truffaut, and a segment from the series L'Invitie
du Dimanche from 1969 with Truffaut, Moreau, and filmmaker Jean Renoir, footage of Truffaut interviewed by Richard Roud at the 1977 New York Film Festival, excerpts from Truffaut's
presentation at a 1979 American Film Institute «Dialogue on Film,» a 1980 archival
audio interview with Truffaut conducted by Claude - Jean Philippe, video interviews with cinematographer Raoul Coutard and co-writer Jean Gruault, and a video conversation between scholars Robert Stam and Dudley Andrew.
The suspenseful score doesn't sound dated or flat, like some other live action film's
audio presentations.
The 5.0 DTS - HD master
audio doesn't
do a lot you'll notice, but its
presentation of the dialogue is flawless.
EDuStreams are actually video /
audio presentations and conversations
done by educators about topics they are interested in.
I
do not hold the rights to any images or
audio included in this
presentation but I
did edit / design / compile it myself.
Building Interactivity into SlideShow
Presentations «How
did you add
audio to your
presentation?»
But the
presentation, although there's not exactly a profusion of soft - touch vinyl (and in the places where it
does show up it's only minimally compliant), is an acceptable blend of style and function with generally decent ergonomics — apart from the
audio volume controls that are shared unsatisfactorily by the touchscreen and the hidden, right - hand stalk on the steering column.
Even though I
did begin to hate the game play, I'd be remiss to say the games
audio / visual
presentation didn't hold up.
The
audio manages to be slick without being too overbearing and really adds to the atmosphere and
presentation of the game, you really
do get all of the glitz and the glamour of the Premier League.
At the May Full Indie meetup Yanni Fyssas
did a
presentation about the Delta of
Audio and how
audio in Armillo helped shape gameplay.
Although the atmosphere, graphics, and
presentation don't detract from the expirience, it feels like the developers just played it safe and some visual and
audio aspects could have been improved.
I reviewed it on this blog, back when I
did those, and I adored the game's fantastic blend of classic Square RPG mechanics with very modern ideas, not to mention its phenomenal
audio - visual
presentation.
There's definitely something dodgy happening here with the
audio support, and while it may sound petty to focus on it, these little changes
do affect the overall
presentation.
Furthermore, the Hartford Echo Player (as recommended by Lord Monckton himself)
does afford an opportunity for those with limited bandwidth, or in network congested areas to view an
audio only
presentation accompanied by high quality slides, as used in teh actual lecture, and using the sound track from the actual lecture.
While this doesn't by itself demonstrate that the paper is seriously flawed, many of us identified serious flaws in the
audio version of the
presentation he gave.
I don't have the patience to listen to Salby's one - hour
audio presentation, but I'm skeptical of his suggestion given the unsteady rise in temperature and the steady rise in atmospheric CO2.
The
presentation claimed that it was tuned to be a superior digital
audio connection, but I don't know of anyone who's had a chance to assess that statement.