Sentences with phrase «done during dialogue»

Not exact matches

My method of dialogue during my sermons should testify on my behalf that I don't think I have all the answers and that we should discover truth together, as difficult as that may be.
What spoke to me through this story, is how much this pastor knew the people in his church (you and I have the same definition of church, however I'm using the word here as it applies to this group of people I feel the problem in many churches today (and why dialogue during sermons wouldn't go over well) is that the pastors do not take the time to invest in the people they are trying to teach.
They didn't point to the Christian legacy of interfaith cooperation, like St. Francis» relationship of interfaith dialogue and peace - building with Muslims during the Crusades.
On October 1st 2016, in an informal dialogue during his visit to Georgia Pope Francis said: «Today there is a global war to destroy marriage... they don't destroy it with weapons but with ideas.
Maybe if Anne Rice's books during her «Christian era» did as well as her Vampire books we wouldn't be having this dialogue.
Worthington, who has garnered a following as an action hero, lacks the same crackle playing a normal guy done wrong, and his difficulty shedding his Aussie accent makes his dialogue come off as odd during many key scenes.
The soundtrack does contain some peaks and valleys that might have you lowering the volume during action sequences and raising it to hear quieter dialogue - driven scenes.
That an average episode of The O.C. or Everwood possesses more depth than this certainly doesn't help matters, nor does the decidedly subpar dialogue by scripter James LaRosa (one character, during a vicious shark attack, exclaims, «this is freakin» nuts!»)
Unfortunately, it is spoiled somewhat by unconvincing voice acting and repetitive lines of dialogue; during one puzzle, I actually had to mute Poirot because he would not stop telling me that I was doing it wrong, although perhaps that would have been less of a problem if I was better at puzzles.
In fact Peeta, who is still something of a liability during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and not just their relationship to her.
The script, which is largely free of dialogue, doesn't shy away from the crushingly mundane cycle of survival during a zombie plague: the film's 105 - minute runtime largely consists of moments that are repetitive, as Andy's optimism is reignited and snuffed out over and over.
The action is never particularly stressful (my final game summary report showed a total of zero deaths over 22 hours), and the narrative is so inconsequential that I didn't even mind much when the dialogue cut out during the final showdown.
The DTS - HD Master Audio 5.1 mix does an excellent job of warmly presenting the lush music, dialogue is never less than clear, and surround channels deliver good immersion, particularly during the many party and theater scenes.
* It must be noted that, at no point during the actual film does anyone call Devereaux «The November Man»; it's only name - dropped at the very end by the film's villain, a sad - looking Bill Smitrovich, visibly thankful to have such a big part in a studio film despite half his dialogue being clumsily misogynistic cracks like «Show me your tits»).
But that doesn't change the fact that the best part about this movie was the lightning - fast dialogue being bounced around the group during their banter.
The students read the text during the previous class and had done a writing exercise that helped them begin to explore some of the different ideas contained in the dialogue.
The impact guides do a nice job of opening dialogue during the sessions and then letting travelers take the lead and roll with it.
A few of the graphical problems that I found during the first two chapters was that the text on the user interface did not seem to alter in size along with the game resolution, and that some of the dialogue windows and context sensitive icons did not appear as required, but hopefully these will be ironed out before the game is released later this year.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
Townspeople are presented as 2 - D renders on the screen during conversations and the dialogues are usually composed of simple small talk that doesn't help out at all or rewards you with an item.
For those who don't know, during certain quests and missions, players in SWTOR who are grouped together for the same activity are given not only dialogue options, but mission options to vote on as they make progress.
Towards the end of the game I found that some lines of dialogue didn't trigger the voice acting and there was one moment where the in - game music continued to play during a cutscene, somewhat spoiling the moment.
I enjoyed the plot overall, but I did find myself becoming bored during some dialogue sections.
If you wish to 100 % this game you need to have two things, a lot of free time and a keen eye for side missions as they tend to trigger during dialogues and if you do not keep an eye on them they might also fail on you, but this is another way of adding more hours of gameplay on top of the already meaty main story which is always a welcoming feature in any game.
They did in my mind save the entire experience from being too repetitive and frustrating, even though I felt that also during my play - through, the dialogue and the characters helped the game feel fresh and interesting.
The events did not appear to link properly, and I found that I missed out on the little splices of story because I was concentrating on the gameplay rather than dialogue during the missions.
What struck me straight away is how the dialogue in the game does away with the cheesy «ye olde» style of fantasy speaking and instead infuses the game with humour and comedy as Aria will both guide and entertain as the story unfolds around the action going on often with her interaction with the evil general of Lord Zane's army you whose forces you are taking down during each location.
David Croft and Anthony Davidson do well with their lines of dialogue to build the anticipation ahead of a session and analyse through post-session segments, although the code responsible for selecting certain lines of dialogue in accordance with what events have taken place during the race is capable of repeating some of the post-race commentary from race to race far too often which was also a problem in F1 2016.
You can now choose from up to four emotional responses during conversations, allowing for a much more natural flow to dialogue, although situations where you're only provided two options that are practically identical do crop up far too often, and this element of «choice» is more of an illusion than an actual dialogue tree.
At first glance, the dialogue didn't seem to differentiate between these three, but that was quickly proven wrong during their translations.
Jack Mitchell remains the player character throughout the entire game, and while he doesn't speak during missions, he does have plenty of dialogue during the cutscenes in between each mission.
He described his process of painting as a dialogue with his works, the meaning of which he was only able to access with some difficulty during this period: «For reasons I don't understand, in the late 1940s and early 1950s I focused on abstract art, despite the fact that I always felt that it had to do with figurative imagery, even though I didn't fully understand this imagery.
The first thing you can do is eliminating the existing harmful subsidies, especially fossil fuel subsidies, which was voted as the number one issue during the civil society dialogue.
Clinton's State department will focus on climate change in its talks with China, likely more so than Hank Paulsen did during his multi-year Strategic Economic Dialogue with Chinese officials.
It is imperative that you do not become combative or defensive during the dialogue which can only make the situation worse.
The single speaker doesn't get loud enough to deliver quiet movie dialogue reliably, and its placement on the bottom edge means your finger will often cover it during gaming, jarringly muting the sound.
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