Not exact matches
The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any
side quests like the others
did, there were 0 cameos (which I am a HUGE fan of), they also put far too
much of an emphasis on the sticker system.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game
do to looser controls and by just not being as
much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds
side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main
quest so you can make sure to befriend them all, and it's all adorable
do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Sure, many of the
side -
quests didn't offer
much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth
doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
His newfound freedom doesn't go to waste either, and we're told that Downpour will be
much more open to exploration than previous Silent Hill games, so Murphy can discover Silent Hill's grotesque secrets in a non-linear fashion, and take on
side quests here and there as you see fit.
Even though I find the Guardians of the Galaxy kinda tedious these days (their entire bickering - based comedic structure necessitates that they don't grow and change too
much, especially in the case of Peter Quill, who's just intolerably stupid at this point), I thought Thor's
side quest with Rocket and Groot was really fun and good.
There are very few formal
side quests with dialogue and objectives, and while there's quite a bit you could
do on the map there's not
much incentive to strive for 100 % unless you're committed to finishing it on Hard.
Still has stale and boring
side quests and aside from the dinosaurs there isn't
much to
do in free roam.
Stand out aspects of the game include Dragons which can ravage entire towns on a whim, a brand new levelling system that
does away with set classes and gives you 18 skills and 280 perks to choose from, the ability to forge your own armour and weapons,
side -
quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can slow down time, teleport or even summon a dragon to your aid and
much more.
If you don't bother
much with the open world and
side -
quests the story can be gotten through in around 6 - 8 hours, and when you arrive at the end it simply feels like there should be more.
I've been told that my expectations were too high — apparently wanting Square - Enix to produce something with all the standard features of the previous titles — exploration, cities,
side -
quests, enjoyable battle system - is too
much to expect, regardless of them having
done it multiple times before on a console of lower power.
If you wish, you can skip the
side quests entirely and you wouldn't miss
much in
doing so, but by completing them you discover more background on key characters including their emotions which enables you to feel closer to the characters and make the game more immersive overall.
I have never gone through and
done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so
much: I was hoping I'd find contentment after completing another
side -
quest.
Don't worry, I picked a
side quest that's removed from the main story and doesn't give away too
much or spoil anything.
There's so
much to see and
do in Hope County, and you'll need to
do loads, as to defeat each Herald you'll need to draw them out of hiding by accumulating resistance points given from completing
side quests, freeing prisoners, destroying Eden Gate property, and liberating outposts, a fan favourite of the
Still, generic or no, the
quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they
do have a rather addictive quality that comes from their simple nature, and it's not until
much later into the game where they begin to grind, unless you're daft enough to just to
side -
quests non-stop for ten - hours straight.
The slightly meatier
side -
quests don't fare
much better, their tiny specks of narrative failing to capture interest.
The Story Mode doesn't actually have all that
much of a plot, but the king
does offer a large number of
side quests within the overall
quest.
If you're willing to make the commitment you will be rewarded in the end, and while it can be a little irritating it
does add
much more content to the game if you
do take on the
side quests.
The problem, though, is that when it comes to
side quests the game doesn't actually have
much range to speak of.
Then there are games where there's too
much to
do, too
much to see, too many
side quests and secrets that you're all too happy to complete because the world is just that amazing?
There is so
much to factor in besides just
doing the
quests either main or
side ones.
However, I have spent over 30 hrs with this game over the year and for this reason and the fact that just
doing side quests has taken up so
much of my time and been so enjoyable it is something I felt has had to go on my list.
«
Do I care as
much about these
side quests?»
It
does feel like there hasn't been as
much effort put into the
side quests as has been put into the main storyline as some of them feel hollow and repetitive.
Aside from the Main plot and its offshoot sidequests, you can find other
side quests, witcher contracts and treasure hunts that don't have
much impact on the overall narrative.
I won't say how many there are, but I'll say that, given how
much there is to
do and the
side -
quest completions required to progress some of the Main
Quest, it felt like there was more than enough for me in regards to
questing.
(Oh come on, don't act like you haven't spent way too
much time at the strip club in Grand Theft Auto 5) I understand the need to set some limits to keep players honed in on the story, but if the opportunity arises, I want to be able to just wander through the amazing world of Westeros and see what kind of exciting
side quests I can stumble upon.
is also not nearly as long as I would have liked, at about 25 hours for the main story, but
much more play can be gained depending on
much time is spent leveling and farming for specific parts and
doing side quests.
In fact, there's so
much to
do that earning XP and money is cheapened thanks to the plethora of no name NPC enemies to butcher on your way to each
side quest.
Sure, many of the
side -
quests didn't offer
much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth
doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
There's so damn
much to
do, between the main story, all of the social interaction
side quests, the random dungeons, and the monster collection.
Stopping Dhoulmagus is your top priority, but there's
much to see and
do on your journey, including lots of
side quests to complete, towns to wander around and treasures to track down.
To save you some time — don't bother with the non-specific
side quests — they are a massive time sink and they don't give you
much XP.
Granted, in the end, many of the
side -
quests don't offer
much beyond a new weapon, a Silent Hill - related Easter egg, or some creepy encounters, but overall I felt that they were all worth
doing because they give the player a better understanding about the people who actually reside in Silent Hill.