Sentences with phrase «double jump boosts»

You have a certain amount of speed boost and double jump boosts to use before you have to let it recharge or collect a power orb to refill it.
The double jump boost in Destiny makes air assassination and escaping seamless to the heart of the action.

Not exact matches

Shares of eBay jumped 2.8 percent Wednesday after analysts at Morgan Stanley «double upgraded» the stock on expectations that a transition away from PayPal will give the online seller a boost.
Nintendo launched its Wii U, complete with a tablet - like game controller that doubles as a second screen, last November, well ahead of Microsoft and Sony in order to get a jump on rivals and boost its sagging console fortunes.
You can upgrade to allow your character a double jump, boosting your dash range and even add a few more valuable seconds to the otherwise restrictive time limit.
The standout is the ability to essentially double jump and boost forwards, backwards or sideways.
The multiplayer suite feels fresh thanks to the suits» new abilities, as boosting quickly in all directions, double jumping to reach new elevated vantage points, cloaking, and silent moving all lend a new angle to the competitive side of things.
Then you get a jump button, which turns into a double jump, but it's not as easy as you think as it's all about precision timing and combining it with the boost.
Wall Boost = Press Jump repeatedly against purple wall Double Jump = Press Jump in mid air after initial jump
Then there are the modern Sonic stages, which see you blasting through enormous, baroque piles of terrain at impossible velocities, calling on an arsenal of boosts, homing slams, ground pounds, slides, wall - kicks and double - jumps to bridge the fleeting pauses between slides and launch pads.
Both games feature the same type of gameplay elements, with double jumping, boosting, and wall running playing key parts throughout the campaign and multiplayer modes.
Using him powers up the player, boosting their 3 life hearts up to 6, and also letting them double jump, glide in the air, swim faster and easier, and even fall on spikes without damage.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
This time, Activision and Treyarch say they've tuned the map to account for all the wall - running, and double - jump boosting that Black Ops 3 offers.
In Mission 4: Fission or any mission where you have Boost Jump equipped (you can see your abilities at the start of every mission), double jump into the air, press [Sprint], then [Crouch] to air stomp an enemy and get the «Never Saw It Coming» achievement.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Bouncing on Cranky's cane allows players to avoid things like ground spikes, while Dixie's double jump gives a small mid-air boost and Diddy's jetpack provides a more direct approach to far off locations.
You could easily follow the wall running path, but why not use your boost to run straight up the wall and then double jump across?
A Pilot, the game's agile, double - jumping, jet - pack boosting soldier class, leaps, perhaps from a rooftop, onto the back of a Titan, the game's lumbering but powerful mech class, rips off a panel and shoots its brains out — just a bit.
The levels are pretty large, and you can scavenge them for special items that boost your firepower and grant you incredible super powers (such as a double jump).
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