Sentences with phrase «double jump move»

She additionally has an airborne spin that allows her to do a small hover double jump move while doing damage, but it can be difficult to control.

Not exact matches

It reveals an agile seven - footer whose turnaround jumper is accurate up to 20 feet; a heady player who discourages double - teaming with canny passes; an outstanding athlete who has somehow figured out the exotic fast - break passing strategies of point guards Mark Jackson and Rod Strickland, both of whom never make a simple move when 13 complicated ones will do; and a defensive intimidator whose 3.7 blocks per game at week's end were second only to Olajuwon's league - leading 4.2.
If anyone else offered me this move from Man U I would jump at that one too, so remember, you double my wage and I'll move on without hesitation»
Wide range of character moves, such as the double jump, tongue grab, and more.
Leap off, push a crowd of zombies back, sprint to the left... no, no, double back through the store, break the window, jump out, find a hole in the crowd, punch through, jog for a bit, keep moving, keep moving.
- Crazy platforming action: double jumping, wall sliding, dive and roll, just to name a few cool moves.
For instance a single push down and A can produce an awesome fighting move, however since double push down changes lanes we often found our characters jumping to the back and punching the air at inappropriate moments.
When Super moves get pulled out the screen can quickly turn into a mess of hitboxes for you to avoid, but you can double jump, air dash, Instant Block, Faultless Defense... There are so many options available for you go against whatever your opponent has in store, so you rarely feel overwhelmed.
Said mode is «beginner - friendly» — players have a hover move and double jump alongside infinite rolls and underwater corkscrews.
The standard compliment of moves are all present: dash, air dash, high jump, double jump, jump cancel, and defensive roll are here to allow you to quickly close the distance between you and your opponent and open up a large can of Whoop - a $ $.
When you find the Double jump boots, you have to move towards the end of the room.
Since you can't double - jump until later on in the game, you can use a mid-air dash to move around many of these traps and can cling to and climb solid walls to further explore areas past your initial jump.
He can move, jump, double jump, slash with a sword, and throw (up to three) ninja stars.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The multiplayer suite feels fresh thanks to the suits» new abilities, as boosting quickly in all directions, double jumping to reach new elevated vantage points, cloaking, and silent moving all lend a new angle to the competitive side of things.
You control a character that uses jumps, double jumps, and a move very similar to the air moves in Super Smash Bros for Wii U to navigate various platforming levels.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Controls are basic, with the two main moves in the game being to either throw a Shuriken, or to double jump.
As a Pilot, players can perform moves like double jumps, wall runs, ledge hanging, and the ability to climb.
With a game like Speedrunner HD, it would be fantastic to have a little «air control» such as being able to change directions of your jump, but even on a double jump you're limited to moving in one direction.
Moving about stages and exploring every nook and cranny is easy and entertaining, thanks to Kay's excellent and responsive movement skills — which are reminiscent of the excellent platformers of the time with double jumps, rope and pole swinging, and more.
Your character can move left and right, through a 2D plane, as well as jump by pressing up, block by pressing away from your opponent, dashing by double - tapping forward, and backsteping by double - tapping back.
In true 2D platforming convention, the X button jumps and double - jumps while the directional buttons move your character about the screen.
Combat mode is turn based, where the brothers have basic attacks of using jump and hammer, as well as also having access to Bro moves that require the two to double up on the attack, costing BP points as they unleash some powerful attacks.
All you have to do is hit a jumping opponent, while you are jumping, then perform the Air Double Special Move, using the strength one down from the button you did the first hit with.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Once I began using my pilot's abilities (cloaking is my favorite), moving quickly from cover to cover while flanking these campers, and using double - jumps and wall - running to reach their locations, it became rather easy to make life miserable for my enemies.
New moves allow double - jumping and hovering, opening up stage design to new possibilities and strongly encouraging revisits to earlier levels.
So while the double jump can be your friend one minute, the next, the only move you can rely on is wall jumps and speedy reactions.
Super Lucky's Tale, on the other hand, feels like a spiritual successor to Crash Bandicoot, a game with small but tight levels intensely focused on players using a series of basic but versatile movesjump, double jump, spin attack, dive — to survive an escalating series of platforming challenges, all while poking and prodding the environment for flashy collectibles hidden among the chaos.
The soldiers in Titanfall can double jump and run along walls, and you can combine those moves again and again to get up onto rooftops and climb high walls.
Jak is able to double jump, use two different attacks and has some serious dance moves when he does discover a power cell.
Characters will do actions like double jumping and so forth and have the ability to move around on the map and during encounters.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
What starts off as a simple concept of double jumping by switching forms quickly ramps up in difficulty; requiring the player to jump, shoot and move with speed and precision.
Most of the action is handled with the left joystick to move and the X button to jump (double tap to float) and the Square button to hit / kick, and the L trigger makes Rayman sprint, which comes into play in certain levels.
You have to mix together speed, parkour moves like wall running, and your typical platformer double jumps.
Most useful besides the double - jump is the ability to grab certain objects within the dying computer and move them.
In the game you control a little cube that can move, jump and double jump as you attempt to avoid hazards, activate doors, pick up optional collectibles and make it to the exit.
Shinobi III features a dazzling array of moves for a game of its time: players can perform double jumps, rain shuriken down upon their enemies, dash, wall jump, dive kick, hang down, and dice up their foes with various sword techniques.
Basically players control a white square that releases different coloured ink as it moves, jumps and especially double jumps.
As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
Nudging the right shoulder moves you right, bumping the left shoulder makes you run left, while double - taps and simultaneous holds of those same two buttons allow you to dash jump or thrust upward on a jetpack.
There is a limited move set, you get punch, throw, jump kicks, and a special (with variety within), so there isn't a cool backwards attack like in Double Dragon 2 or Streets of Rage.
Although only demonstrating one game mode — Control, which has your team of six fighting over three capture points — the careful balance of up to three weapons, double - jumping and and a super move shines.
Not only can he double jump, dash, and universally use light and heavy attacks, he can also lock on to enemies and use an uppercut move.
Double Dragon Advance features all the moves from the arcade game, with its separate punch and kick buttons, jump kicks, holds, elbow checks and headbutts.
Again, while this is a fun transition it can be tough to execute all the moves because some areas of the game require you turn into a space ship then mid-air switch back to your original character Mordecai and do a double jump to reach the higher spots on the level and it can be so tough to do this successfully.
-- Defeat five gigantic beasts and their jumper swarms through nine city busting levels — Experience the story with action packed video content — Complete epic missions to upgrade over 45 levels of abilities and special moves — Build your Battle Machine and Power Up in a unique double scale environment — Pick your fight and match up in Battle Mode with 75 badges to collect and complete
I experienced pure joy when I unlocked a double jump, and was finally able to move around in the environment like I wanted to.
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