Sentences with phrase «down camera angle»

Moss is a game that follows the adventures of a mouse from a top - down camera angle.
There is only one camera angle available in the form of the classic Micro Machines top - down camera angle which will more than likely appeal to fans of the series, although it is capable of being overly restrictive of your view when approaching the end of a straight in regards to taking a left or right corner on some of the race tracks.
The game will also sport a new top down camera angle.

Not exact matches

Asuka did as good as possible to make it look like she kicked Sasha in the air; if she had not done the «kick maneuver» Sasha would have actually landed on Asuka (but angle of camera was such, that we saw an «obviously missed kick» and we talking now about a «botch») plus Sasha right away put her arms out in a way to land safely than make it look like a «harsh hit on the floor» with the small roll BUT at same time she did hit the top rope with her feet so either it was a not intentional slow down (most likely) or she was so good that she intentionally used top rope to slow herself down (unlikely but still possible)
Although in Pascal 1 in the final flurry I do remember thinking he might've been clipped and knocked down, but it was ruled a slip and the camera angles weren't good.
It's tough to see from the camera angle, but as the pack slowed down it seems that Sho Onodera (in the white car) was unsighted and went clean over the top of the black car of Miki Koyama.
Another great thing about this monitor is that the cameras are able to be mounted on a multitude of angles — up, down, sideways.
Petabit communication pipes and perhaps thousands of high - definition cameras will enable someone to manipulate a «soft camera» that will elicit a view from thousands of angles throughout a stadium dome or from down on the field.
Hold the camera up and face it down at a slight angle.
She looks down the hallway at the mental institution toward the chair she's meant to sit on across from Lecter's cell, and we're looking from her angle; later, Lecter looks straight at the camera — which is to say straight at us — as he talks.
In the case of Gun Fury, this includes shoot - out choreography, barroom composition, and the heightened depiction of forward motion, from galloping tracking shots to camera angles staring down a row of reigns as horses sprint headlong over the desert terrain.
Penelope Houston cited the opening scenes of The Bride Wore Black in summarising the Hitchcock connection with Moreau's character: «In the opening sequence, she is unmistakably playing Marnie: the half - packed suitcase, the neat little piles of bank notes, the doleful parting from mother and sister, and the moment when, having sadly boarded the train on one side, she ducks briskly down on the other and marches back along the platform (Marnie camera angles all around) on her errand of vengeance.»
We see him gliding down from a multitude of angles below and then the abundance of camera operators on the field.
Unlike traditional racing games, Micro Machines keeps the camera in a strict top - down locked angle with players having to adjust their steering based on the track and the various hazards.
Underlining this is Blade Mode, a vicious conclusion to combat encounters that pulls the game camera in closely, slows down time and lets Raiden slice apart enemies freely from any angle.
Odyssey LX, EX, SE and EX-L models feature a single - angle «Normal View» display, while EX-L Navi, Touring and Touring Elite models have a Multi-Angle Rearview Camera with wide, normal and top - down views — all with improved optical quality.
The 2017 Honda HR - V has a multi-angle rearview camera that lets you see what's behind you from a top - down, wide - angle, or from a normal view.
On the safety front, there's a multi-angle rearview camera that lets you choose normal, top - down, or wide - angle views standard on every HR - V.
Redesigned for 2016, the new Civic makes a big impression with its richer and more accommodating cabin, which also features as standard rearview camera (with three viewing angles), while on the SUV front, the also new for 2016 Pilot was appreciated for its third - row seating that is (a) spacious enough for adults and (b) folds down to create a cavernous cargo hold the editors called «almost impossible to fill.»
How about a series of cameras that give you a top - down view from all angles to aid in parking, completely with sensors to alert you to objects (animal, vegetable or mineral) that pose a risk to your progress).
Massive incline changes are also heavily featured but these are let down by the camera angles as you often just don't get an idea of the scale of these huge hills, and while heading sharply downhill you'll find the camera looking at the dirt for a few seconds if it changes to an uphill incline leading to even more damn crashes.
For PH and ST it worked because it was top - down and at a fixed angle, but in Bayonetta, the camera is not fixed and behind Bayonetta.
I appreciate Tyranny's old school isometric camera angle since it's nostalgic for me, but it may be a turnoff for those who don't generally like top down click - to - navigate gameplay.
It bears the most resemblance to a top - down shooter, but the camera never seems content to stay there and you'll have plenty of moments where you're using a camera angle that's almost over-the-shoulder, but for the sake of simplicity I'm going to say top - down.
However, since the camera is locked to a top - down angled view, sometimes the directional controls can get choppy, especially when moving diagonally.
Activated by holding down the left trigger (if you're on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and the right stick controlling the exact angle of your attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion on - screen, neatly slicing through the enemy.
Whilst most of the game takes place from a fixed camera angle where you're essentially shooting down upon your foes, you'll also come across specific Immersion Points that put you right into the action.
With the impeccable use of camera angles and slow down when button prompts appear I didn't care that I had limited control over Batman or Bruce.
It's not overbearing or bogged down in dialogue so it's ideal for gaming on the go, and the only major hindrance comes in the form of the locked camera angle which can make solving puzzles and navigating rooms far more difficult than it needs to be.
You enter «Blade Mode» by holding down L1, using the analogue sticks to control the camera and the angle at which you want to cut.
We angle our camera along two axes (swing the camera 45 degrees to one side, then 30 degrees down).
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You adjust the camera angle with the analog stick, and raise the speed of your character's pace by holding down the X button.
There are also some new camera angles tossed in at certain parts of the game which bring the camera down for more of a «Dead Space feel», though this only occurs a few time.
However, it would have been better if there were a variety of camera angles such as a camera mounted to the bonnet of the car, a viewpoint from the front of the car looking ahead without showing any of the car, further camera angles attached to the tyres and bodywork, alongside a top - down perspective reminiscent of Micro Machines and MotorStorm RC, while there are unfortunately no post-event replays.
The default view while in a park is a top down, isometric - style camera angle, which focuses mainly on your in - game avatar, selected from a roster of cute characters at the outset.
This may not work for everybody, but I found that sitting the camera around 6 - 7 foot high and angled slightly downwards while you stand about six feet away helps immensely with tracking accuracy, as it allows the camera to get a full view of your body even when stretching high above yourself, such as when trying to shoot down a dragon, or when you're crouching on the ground.
At first, I thought she was holding down the stick to change the camera angle, but I paid close attention the next time it happened, and sure enough, when she was placed back on the course, her camera was backwards.
TD basically requires a top - down perspective, which when done with a natural camera angle is quite ugly — just a bunch of heads and shoulders, whereas humans are adapted to viewing the world from eye level.
The isometric view is replaced with an over-the-shoulder camera angle, putting players down lower to the ground and closer to the action.
The top down view is one of my favorite kinds of camera angles in games so I love how the game played out from this perspective.
City streets are winding and confusing, and blocked off by seemingly random invisible walls, while large grassy plains shift the camera angle uncomfortably far away from you, and slows the frame rate down to a slideshow.
The action stage moves the camera angle to a lower down third person perspective and the game serves up a nice slice of action as you go head on with the invaders.
Stand or sit up straight, angle yourself just a bit, lean slightly toward the camera, and try looking just above the camera with your chin tucked down.
Because of the different positioning of the front - facing camera, you actually have to turn the phone upside down to take a selfie, to avoid the otherwise awkward angle.
Many (Instagram and Facebook included) don't support the up and down arrows for scrolling, and Snapchat needs to be adjusted so that it doesn't rotate the camera to a 90 - degree angle.
However, Netgear does offer some suggestions of their own, such as placing the camera up high and angling it down a bit.
Ultimately, I judge phones based on how likely I am to recommend them, and it comes down to this: if you really want an Android phone and are enticed by specific features like minimal bezels, VR, or a wide - angle camera, get an S8 or G6.
Coming down to the specs of the iSightDuo camera, we have a wide - angle lens with an f / 1.8 aperture, while the telephoto lens packs a f / 2.4 aperture.
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