Sentences with phrase «down challenging enemies»

Collectible items and hunting down challenging enemies are good incentives for players to backtrack unexplored caves and return to areas that they've explored previously.

Not exact matches

How our eating challenges can be used to powerfully fuel our personal development, rather than have them be enemies that are here to bring us down
The developers could have added more variety of maps or strategy to take down the enemies but the limited appeal and challenge for each map becomes more apparent as the story progresses, sucking all the fun out of it.
There are also a series of side missions which are like challenge rooms where you have to take down enemies stealthily or under a certain amount of time.
The main enemies in the game are zombies who can easily be taken down but in groups, you need to take them out one at a time which can be a challenge, especially if there is a boss in the area.
The challenge is in how they respond to their enemies, and if their choices will force them down to the levels of those who should be pitied.
Most levels challenge you to move up or down tall chambers that are filled with platforms, enemies, hazards, and collectibles.
Run, jump, blast, and transform your way through 12 challenging stages using abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!Features: Classic 2D Action Transformed: Face off against your 8 Mighty brethren & unlock transformations as you defeat them, granting unique skills!
Ryu can upgrade his sword, get more life and buy new Ninpo magic attacks between levels with the essence he collects from killing enemies but otherwise the game plays like a down and dirty action game with plot taking a back seat to ninja fighting and quick and challenging levels.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Daily challenges, leaderboards and a slow injection of new enemy types all try to help keep you playing, but again they all come down to doing the same things over and over.
Killing enemies was as simple as throwing down an energy shield, peeking out and chipping at their health — it was hardly a challenge.
Even the first level on the tougher difficulty setting feels near impossible, but whilst I would usually relish the intense challenge, it's not thanks to the level design, or the enemy placement that makes BLEED such a challenging game — all of which are rather impressive even with their simplicity — and instead it's down to the boss at the end of each stage.
Each level challenges players to pick the right mode at the right time to successfully take down all sorts of different enemies.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
The fun thing is that one of other players, joining your game may be cast as the villain who can view the map from a top - down perspective and place enemies, traps, and other challenges for players.
The move from F - Zero to Super Mario Kart — with all the power - ups, hazards, and differing enemy AI the latter entails — was a big one, despite the shared use of the SNES console's Mode 7 graphics technology, Konno admitting that the shift down to much smaller environments especially «seemed a huge challenge».
When battles become more difficult, players can choose to cooperate with up to three other players through online (ad hoc) play in the Hollow Area and create a formidable raid party to take down large groups of enemies and more challenging boss encounters.
For your cash you'll get new campaign levels which see you hunting down two new threats, a new challenge map and plenty more loot to grab and new enemy types to slaughter.
The trailer focuses on gameplay from the 100 - to - 1 challenge, where you alone will try to best 100 enemies before they can take you down.
And if all of that bores you, then you can always make your own fun by mowing down enemies in Robin's bike or taking part in RC car challenges or even boat racing.
This presents an interesting challenge and a layer of strategy as some enemies can take you down with just a couple of blows.
The challenge missions can be quite engaging but get repetitive quickly, as they boil down to fighting waves of enemies until finishing the challenge.
Boss fights provided some relief from the tedium but they were separated by wave after predictable wave of enemies that rolled down the screen, doing little to challenge the player except get in the way.
Dig a Way is a beautifully animated puzzle adventure that will challenge your mind and reflexes!Explore exotic locations to find ancient treasures and artifacts buried down deep.Move, Dig, Dash and Interact to solve clever puzzles and avoid deadly traps and enemies.
There are also a series of side missions which are like challenge rooms where you have to take down enemies stealthily or under a certain amount of time.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
Enemy AI isn't much of a challenge either, save for a few moments when the charging shotgun soldiers come barreling down on you.
These levels represent special challenges, such as the disarmament of three bombs in a short time If a player goes down when you play together, they begin to crawl and shoot your enemies with your gun.
These levels provide specific challenges, such as defusing three bombs within a short period of time.If one player goes down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun.
So you'll often find yourself facing wave after wave of respawning enemies, and the game seems to think they best way to bring you down is by overwhelming you, rather than actually challenging you.
Some of Destiny's biggest challenges and shiniest rewards are packed into Strike mode, which has you and two teammates invade an enemy base and take down a towering boss.
Figuring out how to tackle each enemy and hunting down each scientist will certainly challenge you, but you will also have a lot of fun whilst making your way through the three worlds and many stages that Nova - 111 throws at you!
Sniper battles are the most fun enemies to fight as it can be challenging just trying to find them as they ghost to a new location to hunt you down.
Attempting to land wheels - down from these moments is almost as much of a challenge as the enemies the player will engage with.
Challenges can vary from slowing your ship down whenever you're carrying a powerup, to asteroids occasionally running through the arena, and various upgrades to the enemies» abilities.
The enemies are challenging, the art direction awesome and the music in classic Konami style doesn't let anyone down.
Played with two - handed keyboard only or game controllers compatible with PS4, Xbox, Logitech, or Steam, Hyper Universe challenges players with five turrets to dominate and defend across multi-level, side - scrolling maps, as they jump up and run down ladders, bust through floors, and warp behind enemies to save the universe.
Sure, games have harder difficulty options that ups the challenge, but that's not the same thing, turning up the enemy Health while turning mine down is a crappy way to make a game harder.
Unlike other «challenging» games where you can at least try and figure out an alternative to take down enemies, this one won't let you.
You can do the «thousands of enemies that you can plow through» mode or tame it down and fight against a selection of the playable characters, with better AI and a higher challenge.
The whole game is fast and frantic, and like a good twin - stick shooter challenges you to take risks to keep yourself safe while taking down as many of your enemies as possible.
In Deathmatch you essentially run around the game map with your team, shooting down enemies on the other side, while in Domination you do the same with the added challenge of capturing and keeping flags.
Brutally smash up a bar fight with a bar - stool, mow down enemies with a lawnmower; or take the good cop challenge, and arrest them all.
In addition to the basic gameplay of clearing out levels of enemies, the game presents players with a variety of challenges, such as tracking down specific items or defeating certain unique enemies.
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