Book of Memories is a top -
down dungeon crawler game with a Silent Hill paint job.
Not exact matches
Apr 28, 2005 Also For Linux, Windows Combined View Genre Role - Playing (RPG) Perspective Top -
Down Theme Horror, Sci - Fi / Futuristic, Turn - based Description This
game is a mix between two classic
games: Rogue, the text - only
dungeon crawl role - playing
game that has spawned a whole genre of
games, and DOOM, one of the breakthrough
games for 1st - person shooter genre.
A Japanese trailer released today for Deep
Down, Capcom's procedurally generated
dungeon crawler, gives a minute - long glimpse at the upcoming
game.
Capcom announced during Sony's PlayStation 4 reveal event in February 2013 that it had a
game in development for the console: Deep
Down, a fantastical, procedurally generated, free - to - play
dungeon crawler.
A top -
down dungeon crawler Silent Hill
game?!
Before the co-op top -
down rogue - like indie
dungeon crawler was released, Steam and similar digital stores had a 10 % instant discount that disappeared on release day - but now that the
game is facing great reviews, the discounts are back to push sales higher.
That
game was Deep
Down, a supposed free - to - play online
dungeon -
crawler with action / RPG elements.
Capcom's first PlayStation 4
game, Deep
Down, is certainly pretty, if (currently) a little shallow, based on our hands - on time with the medieval - meets - modern - day
dungeon crawler.
Porbably best known on this side of the world for the Pokemon Mystery
Dungeon subset, the
games are
dungeon -
crawlers with a top -
down view, randomly generated maps and a turn - based combat system.
Ys: Memories of Celceta: So, the premise of this
game (in a franchise that sorted as a top -
down dungeon crawler in the 80s) is that the main character is a mostly mute, amnesiac swordsman who runs around a very, very large overworld piecing together the backstory by collecting fragments of his own memories.
The entire
game suddenly turning into a top -
down dungeon crawler because the money ran out?
Just in time for the
game's anniversary patch, you're able to grab yourself a PC copy of Blizzard's classic top -
down dungeon crawler Diablo III for extra cheap.
As the title suggests, you spend the entire
game traveling through 16 - bit
dungeons in a top -
down view, bearing nostalgic resemblance to old - school
dungeon crawlers.
The Binding of Isaac: Rebirth, a top -
down dungeon crawler that takes several cues from classic
games like The Legend of Zelda, has been available on PC for a few years now and has become a cult classic.
Messing around and experimenting with the parts on my Guardians was fun and something a little bit different to normal
dungeon crawlers but it's a shame that the
game feels like it has a little bit too much pointless padding; backtracking through
dungeons repeatedly and pointless quests really do let the
game down.
It plays like the old school Zelda
games, a top
down dungeon crawler, with you running around killing enemies with your tears.
What the
game boils
down to is a straight - forward
dungeon crawler that tasks you with travelling around to different locations and purifying the evil - infested four farms of light.
Lara Croft is back but this time she has hired some help along the way in this sequel to the four - player co-op, top -
down dungeon crawler / puzzle
game Guardian of Light although as you might have noticed there is no mention of the Tomb Raider franchise in the title and this is to separate this product from the recently remade Tomb Raider.
It's no walk in the park, but the immersive
dungeon crawling and challenging foes that stand between you and your objectives will keep you engaged, and taking
down a boss who trounced you on your previous trek into the heart of a
dungeon feels tremendously satisfying when you ultimately persevere, claiming their Blood Crystal for your own, which you can then use to unlock powerful Divinity abilities by offering it to one of the
game's three godly vessels, making your otherworldly avatar even more powerful.
The
game breaks
down into
dungeon -
crawling and returning to town to stock up, equip spells and more.
However, its creative implementation of a
dungeon crawler game design coupled with some puzzle elements prove to add some enjoyment later on
down the line.
As with any
dungeon crawler game the environments could use some freshening up, but it's not enough to drag any aspect of this
game down.
The original Soulcaster, which we featured in March, was an 8 - bit - style
game combining top -
down Gauntlet
dungeon crawling with tower defense elements.