A quirky visual style and top -
down isometric perspective work well on mobile too.
Not exact matches
Developed by Bits of Magic Released 1990 Also For Amiga, FM Towns, Genesis, PC - 98 Genre Action, Strategy
Perspective 3rd - Person
Perspective,
Isometric, Top -
Down Theme Historical Battle (specific / exact), Real - Time Description Starting as a young Roman legionnaire in 275BC, your job is to conquer the known world through force or diplomacy, fighting on land and sea.
In an interesting decision Eko Software chose a top -
down perspective for gameplay and kept the controls reminiscent of old
isometric games.
We also pinned
down brand director Karl Stewart and producer Forest Large to discuss her (
isometric) new
perspective.
Played from a top -
down,
isometric perspective, the game's generic fantasy world and primitive (at least by PC MMO standards) visuals are colorful, family friendly, but forgettable.
How to Survive has the look of a traditional role playing game, with a top
down,
isometric camera view / player
perspective.
One of the first thing you notice while playing is that unlike most other browser - based RPGs, the game isn't played from an
isometric or top -
down perspective.
Other additions for the most part come from added customization features, such as the ability to change the percentage of EXP, HL or Mana you gain at the end of each battle, general balance changes, extra options for character customization, a very helpful option to change the
perspective of battles from
isometric to top -
down, and the addition of some online features.
The game has an
isometric top
down perspective and plays out in a similar way to advance wars et al, with turn - based gameplay that sees you moving characters across a grid, with the goal of emptying various buildings of hostiles.