Not exact matches
Goat simulator is what I want
more of out of
games: Goofiness that I can sit
down and laugh at instead of the «serious grittiness» that a lot of
modern games have that bore me to tears.
From its opening scene slowly falling
down Violet's closet in a continuous panning shot that makes her hat boxes and skin - tight dresses seem
more like a
modern city than a wardrobe, Bound quickly proves itself as a tightly constructed (and unexpectedly funny) lesbian noir with incredible camerawork, solid acting by the entire cast and tight pacing that'll keep you feeling empathizing with Violet, Corky and Caesar as their high - stakes
game take several reversals of fortune.
Rogue Continuum takes retro - gaming to a new level in this top
down shooter which harkens backs to
games like Smash TV or for something a bit
more modern, Hotline Miami.
Whenever I sit
down and begin to think about the
games I'm looking forward to many titles pop into my head; Rage, Batman: Arkham City, Gears of War 3 and so many
more, but
Modern Warfare 3 doesn't pop into my head.
The
modern day elements are
more toned
down than they were in previous Assassin
games, so much so that they're barely present.
Rogue Continuum takes retro - gaming to a new level in this top
down shooter which harkens backs to
games like Smash TV or for something a bit
more modern, Hotline Miami.
Everyone having magic jetpacks also allows the
game to expand vertically
more than most
modern shooters, and you'll often find yourself sitting behind cover that juts out from a roof, upside -
down.
When it comes to gameplay, the handheld title combines the perspective of the top -
down MSX
games with some
more modern features from the PlayStation's Metal Gear Solid.
Rockstar doesn't have to go all - out and create a fully explorable ocean like they did for GTA V, but having the ability to swim would make the
game feel
more modern, rather than tied
down to the limitations of the past.
One thing I truly enjoy about the avatar and
Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and
Modern Sonic run along side each other, which opens up the multiple pathways even
more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies
down a water slide with the avatar, were the control starts to get kind of out of hand, while
Modern Sonic will face a boss that combines the level design from Lost World with this
game's boost mechanics, which was probably the intention for the departure in the 2013
game.