Not exact matches
This isn't the
roguelike experience of something like Neon Chrome; instead, it's more about hunting
down endless waves of enemies, a la Crimsonland, the
game that put them on the map (and was also way ahead of its time for introducing RPG elements to dual - stick shooters).
If you play the full
game, which will no doubt have more opportunities to die, to travel
down branching dialogue trees, and to take the other fork in the road this time, then you should have better luck at seeing what this
roguelike storytelling is all about.
Bit Dungeon + is a top -
down roguelike action
game, which might immediately set off warning flags for some.
Following in the footsteps of Fatal Labyrinth and based on the sprawling
roguelike games of yore, Dragon Crystal is a top -
down RPG featuring a huge number of weapons and endless exploration.
Even for those of us who aren't gifted at metroidvania style
games, A Robot Named Fight never shuts you completely out, and as a
roguelike intends, never keeps you
down for long.
If you like
games that are like
roguelikes, follow the rabbit hole all the way
down.
Hardcore
Gamer 60 Sundered has the basic foundation for a metroidvania /
roguelike hybrid
down pat, but its poor handling of enemy distribution and the otherwise fine combat that comes with it sadly drags it
down.
The outfit, formed by Curve Studios - now Curve Digital - veterans Jonathan Biddle and Sam Robinson, wants to bring a Zelda-esque top -
down adventure
game with
roguelike elements.
Developed by Capybara Games and published by Microsoft Studios, Below is a top -
down action adventure
game with
roguelike elements.
The top -
down,
roguelike game features myriad fun, unique elements for players to unearth, including randomly - generated maps in locations like the forest, the desert, and the deep sea; different weapons to master, like the wrench or the shotgun; an endless supply of treasure to collect and monsters to defeat; a big boss that can appear at random; and a host of Easter eggs to discover.
This isn't the
roguelike experience of something like Neon Chrome; instead, it's more about hunting
down endless waves of enemies, a la Crimsonland, the
game that put them on the map (and was also way ahead of its time for introducing RPG elements to dual - stick shooters).
The
roguelike part of the
game comes in if your Lord goes
down, as all of your collected items disappear.
Sure there are plenty of times where RNG plays a huge role in gaining more advantageous loot drops and map layouts, but in the end success still boils
down to your mastery of what the
game gives you, which is the mark of a great
roguelike.
It's already looks amazing - it's a top -
down action - adventure
roguelike with a teeny tiny protagonist - but there's a lot of mystery around it still, because mystery is cool, and the developers haven't revealed much about the
game yet.
The
game is the «world's best mass llama - slaughter
roguelike - lite - ish couch co-op top -
down twin - stick shooter.»