The staff is famous for reintroducing the concept of wands
draining magic points upon striking enemies to the series, after the Staff of antimagic lost this trait after IV.
When one is successfully cast, it will
drain your magic points like a real role - playing game.
Not exact matches
Without the crutches of save
points, wandering into deep caverns feels more and more like a gamble, as you're slowly getting weaker with each step, becoming
drained of health and
magic and curative items.