Dramatic situations like the heroic mutt Shiro putting his life on the line against a billion giant bear mecha... funny sketches like the one during which Kabuki and his rival inexplicably turn themselves into various beasts, weapons, and structures
in a hilarious
game of one - up... tragic
events like allies taking arrows
in the back or crumbling buildings to the head
in order to save your party... we don't need cinemas for such material to make a significant impact...
These kinds of sequences — known as quick - time
events — are common
in Telltale
games, but they're usually short and
dramatic, forcing you to make quick, surprise decisions.