Sentences with phrase «drastically from the other games»

The art style made it stand out drastically from the other games on the marketplace.

Not exact matches

Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The answer may vary from game to game — for some it may be technically feasible, for others the infrastructure may have changed too drastically in the intervening years.
The reason Wind Waker never made it into the final product was «as it differs so drastically from the other titles with its visuals and the world, it was hard to bring those games together», so the idea was forgotten.
Maps themes are borrowed from key point of the campaign and altered for the sake of two deathmatch styled games and two other objective based gametypes but really come to a fail in some that heavily stack the odds in favor of the team based at a drastically more viable vantage point over the other.
The early 2 - D Mario games all looked drastically different from each other, and their worlds and levels definitely varied greatly, providing a different «feel» (a platformer version of that «setting and ambience»).
It works really well because you don't need to learn how to play 10 drastically different games as knowledge of each Kirby ability carries over into the other games, and yet the differing rules manage to provide experiences unique from each other.
The bonus stages have changed drastically and steer away from the first - person shooting galleries of the other games.
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