Sentences with phrase «draw distance also»

The draw distance also gets the thumbs up as well!
Textures and draw distances also weren't hindered in this mode which was honestly surprising.

Not exact matches

Though executives at large drugmakers, which also routinely enact large price increases for established products, were quick to distance themselves from Shkreli, the House oversight committee seems intent on drawing comparisons across the industry.
But along with this bump in resolution, Sony has also done some other visual upgrades, including removing screen tearing (in Drake's Fortune specificially), improved lighting, improved texture resolution, improved character models, increased draw distance, and even some improved shadows and particle effects.
The game also has some amazing draw distances, realistic foliage and lighting to die for.
The LOD has also been increased, as well draw distances and shadow resolution has also been enhanced.
The game's open world is refreshingly grey and subdued compared to some of the oversaturated colors and high contrasts of games like Horizon Zero Dawn and Dragon Age: Inquisition, but also more empty, prone to terrible draw distances and lots of texture pop - in with rocks glistening like marbles one minute and then rough, cracked, and more detailed the next.
Logically, we're drawn to think of using British Airways points from Britain, but these short distance award rules also apply to partner flights and are great redemption for other parts of the world.
In fact, the Great Circle Mapper can do a lot of cool things, but we mostly appreciate it for the flight distance calculations and the ability to draw maps (that also show the distance).
Also located within walking distance from a variety of local theaters, one - of - a-kind boutiques and historical areas, The Troubadour draws inspiration from the cultural renaissance that is New Orleans.
Yeah, but its Bethesda so yeah...:) «It's also disappointing that there isn't a dedicated 1080p mode with visuals matching the PC's ultra preset, especially as the PS4 Pro could easily handle the inclusion of higher resolution shadows, improved volumetric lighting and expanded draw distances that found in that version.
It's also disappointing that there isn't a dedicated 1080p mode with visuals matching the PC's ultra preset, especially as the PS4 Pro could easily handle the inclusion of higher resolution shadows, improved volumetric lighting and expanded draw distances that found in that version.
Watching a building get blown out or a tactical strike looked great I also noticed that shadowing on objects like palm trees would appear slower than everything else, and the draw distance wasn't as good as I thought it would be.
Naturally Rockstar are promising higher resolutions and longer draw distances for the new version of their killer franchise, but they also claim it will have the following features:
A great example of this was demonstrated when we played Assassin's Creed Origins, with the X not only allowing the game to be rendered in 4K, but also offer twice the detailed draw distance in the environment when compared to it running on an Xbox One S. Also, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot in an in - game scouting mechanic, were very smooth and seamlalso offer twice the detailed draw distance in the environment when compared to it running on an Xbox One S. Also, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot in an in - game scouting mechanic, were very smooth and seamlAlso, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot in an in - game scouting mechanic, were very smooth and seamless.
smh Also, I see no draw distance difference.
@jrshakill But it's not just the grass, look at the blocky low res dirt textures where grass should be, the x1 version looks washed out, also the draw distance is vastly reduced.
I'm just happy that the PS4 version of GTA 5 not only looks better (LoD, extra foilage, farther draw distance, extra lighting effects, etc) but also has a more stable frame - rate.
Shadows, anti-aliasing and textures also been upgraded, and the draw distance is 2x times what it was on PS3.
Every object in Skyrim will cast a shadow and the draw distance has been improved also.
It also does not seem to take full advantage of the hardware especially on the Xbox One, draw distances are also a problem.
Visually speaking, the game definitely features a boost with incredibly stunning weather effects, seeing foliage bend and fly in the wind, being able to look out at the impressive draw distance, and also the overall water and wave effects is mightily impressive.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
The framerate seems like point of contention since it could happen like The Last Guardian; having sections that enter a slow mo of sorts, also drawing distances could improve with higher specs and pop ins technically shouldn't be as prevalent considering it's a catridge (I think that how it works right?).
The LOD has also been increased, as well draw distances and shadow resolution has also been enhanced.
There are also instances that showcase the game's inability to draw far distances because of the cleaner look.
Oddly enough, Digital Foundry also tested the unpatched version of Fallout 4 on the Xbox One X, and it also featured better mid-range draw distance than the PS4 Pro.
There's also some of the style of the game with its misty draw distances and subtle animations.
As Fallout 4 gets the real treatment with support for 4K resolution will also include: Dynamic resolution Enhanced draw distance for trees, objects, NPCs Enhanced God ray effects While...
It looks pretty remarkable, mostly due to some great environment and character design, but also because of its draw distance.
Draw distance for objects in the environment is also less on medium and lower end iOS devices.
It also has an improved draw distance compared to Rogue Squadron.
The visuals are also looking pretty impressive with a huge draw distance that allows you to see for miles.
There's definite benefit to the new technology in regards to draw distances that manage to not only aid perception, but also help out the sniping elements of gameplay — no one likes shooting blurry Nazis.
Ark also boasts a new «Detail Mode» that runs at 30 frames per second in 1440p, with higher texture quality, longer draw distances, and a variety of environment enhancements, including volumetric clouds and sunlight scattering.
Also, the draw distance is pretty disappointing — I would have been okay with less - detailed character models just so you can see farther down the horizon and get less random pop - in, especially when you're taking on large crowds.
As you can see, there's a major visual upgrade going on — obviously, texture definition has been massively improved, but texture filtering and draw distance have also been enhanced with the Xbox One X hardware.
Minecraft is also set to get a 4K upgrade later in the year in the form of the downloadable Super Duper Graphics Pack, which adds new lighting effects, including dynamic shadows and increased draw distance so more of the world is visible as you look towards the horizon.
Featuring some canonically queer works — from Francis Bacon, David Hockney and Andy Warhol to James Richards and Zanele Muholi - the show also boasted less familiar ones; emerging practitioners Hannah Quinlan and Rosie Hastings, whose massive drawing The Dudes (2017), the centre - piece of whose show at Arcadia Missa in September, invoked all the thrill and strangeness of a gay community witnessed from a distance — in a language equal parts Paul Cadmus, Pierre Klossowski and Donna Huddleston — was for me one of the most exciting works of the year.
In thinking about rules as acts of creation I have been recently drawn into a reinvestigation of logic based works such as Frank Stella's black paintings (in which the logic of the making fully embodies the resulting shape), Sol LeWitt's wall drawings (in terms of setting up a series of rules that can create a coherent visual structure), and incremental works such as Carl Andre's floor pieces (which also embody an element of time and distance because one is required to «travel» in order to view the entire work).
It's a technically accomplished image, with a well - judged blend of exposures and individual frames, but also shows great vision on the part of the photographer; the eye is drawn naturally across the image from the orange glow in the distance to the nearest observatory.
The Coalition also sys draw distances have been increased, reflections now carry a higher fidelity, and character textures have more detail «from head to toe.»
During the panel we also learned that the PS4 version of the game will come with improved graphics compared to the already released platforms, including better lighting, draw distance, character textures and 3D models.
I also told them about how Mike and I would sometimes randomly draw out questions from a board game I had when we were dating long distance.
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