Though the game features hordes of enemies, there were instances where enemies seemingly loaded on screen due to
draw distance issues.
Not exact matches
Draw distance and pop - ins are
issues, and the level of detail just isn't very strong, probably in no small part to this game being released on the Vita as well.
There is a little bit of an
issue with
draw distance that can lead to some «where do I go» moments simply because you literally could not see where you needed to go, but those moments are far and in between.
The
draw distance became more of an
issue as the levels got larger.
Replay Cameras — Azure Circuit — reworked the
draw distance and positioning of a number of cameras to fix background
issues and views being obstructed by trackside objects.
The biggest, most noticeable
issue with this game is the
draw distance, not the fact that it's short but that anything outside of your vehicle quickly becomes a pixelated mess.
These bad
draw distances are most noticeable in the wider open areas, but I'm sure if a little more time been put into this area of development they could have fixed this
issue.