Sentences with phrase «draw distances»

The worlds of Boundless are brought to life with breathtaking draw distances, advanced level of detail scaling, real - time reflections, HDR lighting, fog, bloom, depth of field, and volumetric lighting.
The scenery, particularly on the Alaskan and Namibian stages, is absolutely beautiful, with draw distances almost to the moon, and a massive amount of detail.
Given some of the things showcased in the trailer, it's possible that they'll want to leverage the extra horsepower from the PS4 Pro and Xbox Scorpio in order to extend the visual immersion factors with longer draw distances, smoother frame - rates and increased post-processing effects.
Draw distances are amazing, shadows are impressive and lack noticeable jaggines.
That's not to say you shouldn't crave the silicon - melting mega-games with draw distances better than Neil Buchanan's and some new kind of anti-aliasing that adds money to your bank account as you look at it.
Gamesradar.com gave it a 7/10 and had this to say about the title: «The graphics are superb, with huge draw distances, detailed environments and lavish special effects»; «It's unquestionably well designed, with loads of hidden bonuses for those who master the controls and the abilities of the Titans».
The PlayStation 4 Pro support patch for Fallout 4 arrived this week, delivering 1440p resolution, increased draw distances and enhanced Godray effects.
However, the draw distances are terrible, multiplayer isn't available at the beginning, and it won't stack up to the console versions.
There's also some of the style of the game with its misty draw distances and subtle animations.
Factor in the superior lighting, longer draw distances and more highly refined art and it is clear that GT5 is the generational leap we were hoping for.
Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California,» says Rockstar Games.
Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California.
Light reflects off of surfaces, textures are crisp and the draw distances are good save for a few texture pop - ins every now and then.
Embarking on the first race, we take in the stunning scenery of Forza Horizon 3's rendition of Australia, and it's an absolute feast for the eyes with some stunning lighting effects and jaw dropping draw distances.
Hopefully it'll eventually get some of the optimizations that improved frame rates and draw distances on other mobile platforms?
In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:
In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including: new weapons, vehicles and activities, additional wildlife, denser traffic, new foliage system, enhanced damage and weather effects, and much more.
After all, it features some pretty poor draw distances, some stodgy motion controls and a mode called Coalition which is ad - hoc only.
Draw distances are average at best and much of the once - beautiful backdrop terrain is rendered at the lowest quality it seems.
However, this isn't really an achievement when plenty of other N64 games with longer draw distances perform just as well.
The LOD has also been increased, as well draw distances and shadow resolution has also been enhanced.
Getting a tad more detailed both this Xbox One version and the PS4 run at the full 1080p and have a more powerful post-AA to help the increased draw distances.
But the resolution has been upped giving the entire game a sharper look and the draw distances have been increased, the two facts combining so that you can now make out things from much further away than before.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
Redout's next - gen visual effects and highly optimized environments give players a mainline dose of sensory overload without sacrificing ultra-high-speed rendering and long draw distances.
Can't wait to play it with the updated graphics, and farther draw distances.
More than just a superfluous visual upgrade, Rockstar is promising «increased draw distances, finer texture details, denser traffic, and enhanced resolutions» for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer looked.
Character models are more detailed, draw distances are better, and things don't pixelate up close (though the game does blur focus depending on distance, and we have no idea if that's a trick to aid technical limitations or not).
You will see improvements to textures, foliage density, and draw distances, when developers focus their efforts on physical upgrades, rather than flat resolution bumps.
When not in the dust, draw distances are very good, allowing you to spot baddies from some distance away and plan your approach accordingly.
Graphical quality has been partly reduced in comparison to Wii but, in large part, this means that draw distances are unaffected — with players sure to be impressed at the vast world displayed before them.
As Ismail puts it, «the game looks stunning,» pointing out that «some of the draw distances are absolutely incredible.»
Immediately we are confronted with a large straight which shows off the game's impressive draw distances.
When it lands on next - gen and PC later this year, Grand Theft Auto V will have «increased draw distances, finer texture details, denser traffic and enhanced resolutions.»
Beyond add - ons, we'll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests.
Due to the greater amount of memory and more powerful CPU of the Xbox One X, Assassin's Creed Origins can maintain higher quality architectural models, vegetation, rocks and display them at longer Draw Distances in dense environments like the grand cities of Alexandria and Memphis.
It also does not seem to take full advantage of the hardware especially on the Xbox One, draw distances are also a problem.
The draw distances were terrible, but I think that actually makes them look better now.
Crisp textures, long draw distances, and an enormous coat of polish on top of it all.
With four times the amount of pixels, even the smallest details are clearly visible, and even the most distant objects are distinct thanks to larger draw distances.
A game like fallout 4 was considered to have a weak Pro patch yet it improved to native 1440p, significantly better draw distances, better loads, and enhanced lighting fx.
That really is on the low end of the spectrum as well, many Pro patched games are pushing 1800p, checkerboard 4K, 1620p at 60 fps, better draw distances, higher texture res, enhanced graphical modes, high framerate modes, improved AA, and in some cases enhanced lighting fx.
Though surely there'll be enough «downtime» to take in all the vistas with impressive draw distances they're promoting, right guys?
However with half step consoles like the ones we are seeing now it may be a requirement, it probably wasn't the best idea to go native but with marketing restrictions the choice is limited people brought a 4k machine so give them 4k the down side is performance especially when people want to see a visual improvement over the base game as well like draw distances foliage etc..
Resolution and draw distances are improved, but performance is worse compared to running on a regular PS4 - not exactly ideal.
Naturally Rockstar are promising higher resolutions and longer draw distances for the new version of their killer franchise, but they also claim it will have the following features:
The increased draw distances and environment complexity are possible culprits here, with prolonged, harder stutter perhaps indicating online - based bottlenecks too.
Both PS4 and Pro aim for native 1080p with the enhanced model using the extra GPU power to layer in additional effects, including enhanced draw distances.
Draw distances have been increased in addition to a (much) higher resolution.
It's also disappointing that there isn't a dedicated 1080p mode with visuals matching the PC's ultra preset, especially as the PS4 Pro could easily handle the inclusion of higher resolution shadows, improved volumetric lighting and expanded draw distances that found in that version.
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