Beautifully hand
drawn combat sequences and animations, accompanied by an evocative score from Grammy nominated composer Austin Wintry
Not exact matches
The dynamic gameplay partly inspired by the old school «Tales of» series, focuses on 2D real - time
combat sequences while the narration and its environment both
draw deeply from African culture, myths and lores.
Unfortunately to add insult to injury, checkpointing, which in my opinion can make or break a game is sometimes terrible, making you repeat easy but
drawn out
combat sequences over and over just to fail at the platforming areas.
Combat can be done in two ways: Quick Skirmishes and more
draw out battle
sequences where you can watch your troops and the enemy troops battle it out.
Random elements
drawn from a shallow pool that gets repetitive quick, permadeath that's more annoying than thrilling due to sloppy
combat and formulaic introductory
sequences, such a glib disregard for balance that some runs will be nearly unwinnable by nature.