It's time to answer your learners» wishes by creating full - fledged game - based learning experiences that super-charge engagement levels, encourage repeat plays and
drive real behaviour change.
Not exact matches
The Department of Health's recent awareness campaign was a positive and well - executed move designed to alert parents to the
real dangers posed by passive smoke, and further such campaigns would be crucial components of a wider
drive to change
behaviour.
«In
real life our
behaviours are
driven not only by what we consciously think, but also how we feel.
Built from the ground up to take advantage of Xbox One and the vast power of the cloud, «Forza Motorsport 5» features revolutionary Drivatar technology that learns how you and your friends
drive, delivering
real human
behaviour and an ever - evolving network of opponents always ready to race — even when they're not online.
Between proximity - enticing enemy
behaviours and the brief, close - range nature of dodge, parry, and retaliation windows, there's a
real drive to drag the player deep inside the fray and keep them there.
The second is
driving a Mercedes SLS AMG on the Madrid street circuit and not only recognising the landmarks I'd walked past earlier in the afternoon, but more importantly recognising the SLS's dynamic
behaviour from
driving the
real thing a few weeks earlier.
But coding is now leading the way in controlling these sounds in
real - time according to RPM and load with some serious time - stretching and synthesis akin to something like Melodyne — we are manipulating set - piece recordings of car
behaviours to match the players»
driving,» says Bartlett.
The series» favoured Drivatar approach — AI competition supposedly formed from
real player
driving data — makes great marketing blurb, but in practice it rarely reflects believable on - track
behaviour.
By learning how you and your friends
drive, the power of the cloud delivers
real human
behaviour, creating an ever - evolving network of opponents who are always ready to race.
The offering, called
Drive Smart, is a device that can be fitted into a car and will provide
real - time feedback on
driving behaviour.
Changes in
behaviour — the apparently laid - back boss suddenly
driving staff to achieve unrealistic targets once a situation becomes desperate — demonstrates that your persona isn't fixed and
real and therefore, perhaps, can't be trusted.