Still, the demo today went between story
driven narrative sections and very combat focused encounters.
Not exact matches
This
section of the book represents history as it should be written — with a sagacious use of sources, a strong
narrative drive, and an authentic whiff of the charged atmosphere of the times.
Combat in BioShock to me is somewhat of «A means to an end» in this
narrative driven game and that is why I forgave some less enjoyable
sections like fighting the same boss three times or a not well checkpointed battle towards the end of the game.
As expected, students will start turning up dead,
driving Hajime through the daily life
sections where players build rapport with classmates, give gifts, and receive peices of
narrative exposition.