Sentences with phrase «driven side missions»

When you're not too busy just freely exploring, you'll discover Adventures (story - driven side missions), quick Patrols, frequently occurring Public Events, Flashpoints (targeted weekly events), Lost Sectors (loot and enemy - filled caves), Treasure Hunts, and more to keep you busy.

Not exact matches

Polman sides with those who argue that the tyranny of quarterly goals traps public companies into continually trying to drive up share prices for investors, while downgrading more long - term, complicated missions, like improving working conditions and the environment.
Its lunar exploration program is also increasingly science - driven, with a sample return mission scheduled for next year and the first ever landing on the far side of the moon planned for 2018.
In Mission: Impossible - Fallout, Cruise clings on to the side of a helicopter, clings on to the side of a cliff face (and loses his grip and falls off), and drives a car straight into a truck.
In the Italian and French Invasion of Egypt campaigns the story closely follows Napoleon's early military career with smaller optional side missions that help drive the action forward.
This would be fine, jumping into side missions while driving about the city, if the game didn't actively discourage you from driving about the city.
Of course, if your partner drives, you'll never be able to activate side missions — but they will take their time so you can hear some banter between partners.
You do have the ability to take on 40 side missions while your driving from different areas in the game that are great ways to earn intuition points which help make better decisions during interrogations.
In addition to the game's story driven chapters, there are also a number of side missions to take on.
«We think that, on the management side, if you have a highly focused, mission - driven organization, where you have discrete standards, high expectations, a data system that allows you to get constant feedback on how well individual standards are being taught in each of the major subjects, that allows you to take those regular people and turn them into unusually gifted performers.»
This is a Range Rover so, like all vehicles bearing the famous name, it's endowed with hardcore off - roading credentials and driving modes tuned to every type of terrain you'd encounter this side of, say, being assigned a NASA deep - space mission.
Awards: * 2016 5 - Year Cost to Own Awards We are conveniently located in the Mission Valley Auto Circle, on the south side of Interstate 8 between Texas Street and Mission Center Drive.
Awards: * JD Power Dependability Study * 2012 IIHS Top Safety Pick * 2012 Total Cost of Ownership Awards We are conveniently located in the Mission Valley Auto Circle, on the south side of Interstate 8 between Texas Street and Mission Center Drive.
Driving Directions: From Hwy 97 turn south onto Pandosy Street (which becomes Lakeshore Road) driving aproximately 6kms towards the Mission area of Kelowna, past both Gyro and Rotary Beaches to 4186 Lakeshore Road, located on the right side of the Driving Directions: From Hwy 97 turn south onto Pandosy Street (which becomes Lakeshore Road) driving aproximately 6kms towards the Mission area of Kelowna, past both Gyro and Rotary Beaches to 4186 Lakeshore Road, located on the right side of the driving aproximately 6kms towards the Mission area of Kelowna, past both Gyro and Rotary Beaches to 4186 Lakeshore Road, located on the right side of the street.
It's blowing stuff up that is the main drive behind the game, as you destroy certain things it increase's your Chaos meter which in turn unlocks the games main story missions, side missions and more.
This is more of a story driven game than a real world simulation or explore type of sandbox games that bogs you down with mindless side missions like GTA.
And as you're doing these side missions and miniactivities and diversions and whatever else you can do to enjoy these production values without subjecting yourself to the storyline, you'll come to appreciate that the driving is great, the gunplay is great, the ambience is great, the visuals are great, and the song list isn't as bad as it would have been if Ubisoft had used public domain music.
Each planet you visit will have you running, or driving, around completing all kinds of missions and side quests.
Some of the side missions you play are quite entertaining and mix the gameplay up drastically, from flying planes to driving a car and doing stunts.
The co-op missions are also a healthy change for the series and provide some really interesting side stories, along with the single - player - driven Paris Story missions that add both color and context to the time period, as well as the Assassin - Templar war.
In our experience, there are two kinds of gamers drawn to open world games: the completionists that like to tick off every objective, climb every tower, and collect every item they can, and the story - driven players that like to push through the main game, get powerful, and finish off the main side missions when they're good and ready.
Often you're simply driving between story missions and side missions, while on other occasions you're racing around checkpoints and against time limits.
With the world said to be 20x the size of Skyrim, it's amazing to find that the side missions appear very focused and strongly narrative - driven unlike a chunk of the content found in Dragon Age Inquisition.
One string of side missions involved collecting wanted criminals for a policeman; I would knock them out, steal a carriage from an unwitting bystander, put the body in the car, and then drive away.
A much more focused story will drive you to want to play for «just one more chapter,» while a decent selection of side missions will also keep you occupied for the duration.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
Aiden in the first game has players drive from one side of Chicago to the other for a mission that is, in fact, a cutscene of him being brooding and grim.
Whereas GTA's mostly driving and shooting, RCR's missions span virtually every genre, adding stealth, arcade, side - scrolling, questing, rhythm — there's even an underwater level.
The game is filled with main quests that drive the game's narrative, with numerous optional side missions that help boost up your abilities and followers.
Play Sets typically have a story to follow with plenty of side missions and objectives as well as special single and multi-player challenges (driving through hoops, popping balls, racing, etc).
While Goken is a pretty straight forward story driven RPG with no actual side missions, there were a few other things that I could go back for and discover that aren't a part of the main story or any quest.
LA Noire I enjoyed because finally you were a good guy, albeit the plot went off the rails at the end, but the side missions asked you to do something good, and still involved driving and shooting.
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