Sentences with phrase «driven side quests»

Assassin's Creed is a series that was growing increasingly stale but with Origins the formula has been refreshed with new RPG mechanics, story - driven side quests and a far more free - flowing combat system.

Not exact matches

All told, the game's main quest will take the average player 60 - 70 hours to finish, and the side content and post-game will easily drive that to the 90 - 100 hour mark.
This also proved to be a huge disincentive to engage in side quests as I would tend to ignore ones that were far away from my main objectives entirely because I simply didn't want to waste time driving over to them.
The button declined my request, reminding me of the on - board computer's quest to extend my driving range and save me from international auto - journalist road - side infamy.
Each planet you visit will have you running, or driving, around completing all kinds of missions and side quests.
Also, if you're going to have me drive all over planets to get to side quests that is fine, but make the vehicle fun to drive.
This sets up a great story premise for exploration, as what you need to do for each planet varies, and you will generally spend a lot of time driving around getting distracted by abundant side quests that exist on top of the story - linked ones.
Yakuza 0's level of content is great for anyone who loves side - quests, the battle system great for anyone who enjoys action, and the writing is great for story - driven fans.
There is a decent amount of story content here along with a slew of side quests that can keep you busy for hours on end, but I honestly found myself just driving around plowing over undead hordes while exploring this huge and engrossing expansion.
Whereas GTA's mostly driving and shooting, RCR's missions span virtually every genre, adding stealth, arcade, side - scrolling, questing, rhythm — there's even an underwater level.
They're fully fleshed out personalities with interesting personal quests, back histories and even their current struggles are something you can easily get emotionally invested in and great voice acting talent from each of them really drives this home and even side stories featuring the secondary characters from previous outings are a great payoff to their own continuity.
The game is filled with main quests that drive the game's narrative, with numerous optional side missions that help boost up your abilities and followers.
While Goken is a pretty straight forward story driven RPG with no actual side missions, there were a few other things that I could go back for and discover that aren't a part of the main story or any quest.
While the above two examples are essential for the game's structure and meld together nicely with the game's copious side quests, there is one thing that drove me insane: the party system.
With only a limited amount of time left on this world and a concept of «world - driven,» in which time continues to flow in 24 hours, there are more side quests than can be completed in one playthrough.
Throughout their adventure, players can expect to learn the full depth of these characters» origins and motivations through dialogue - driven cut - scenes and lengthy side - quests.
Throughout their adventure, players can expect to learn the full depth of these characters» origins and motivations through dialogue - driven cutscenes and lengthy side - quests.
Destiny 2 manages to expand its new content with narratively driven self - contained side - quests, that help expand on the game's backstory.
There are a host of intriguing characters in Prey and a plethora of wonderful, surprising side quests that feel passion driven and stylistic
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