Sentences with phrase «drop a weapon if»

These all work fairly well and it's nice how you can drop a weapon if you don't want it.
You'll also automatically pick up ammo from dropped weapons if you're carrying a similar type of gun, so it pays to run across corpses if you're running low on bullets mid-gunfight.

Not exact matches

Awed and unnerved by Kateri's firmness, the warrior suddenly dropped his weapon: «Admiration, then a strange fear, overmastered the young brave... he could not have been more astonished at what he beheld if a spirit had appeared before him and ordered him out of the lodge.
if we took Burnett, it'd solve our Slot WR issues (namely drops from Seth Roberts) He wont be there in the 5th tho (especially not since we pick @ 22 in that round) If he's there in the 4th, got ta take him & give DC another weapon to deploif we took Burnett, it'd solve our Slot WR issues (namely drops from Seth Roberts) He wont be there in the 5th tho (especially not since we pick @ 22 in that round) If he's there in the 4th, got ta take him & give DC another weapon to deploIf he's there in the 4th, got ta take him & give DC another weapon to deploy.
If you're good at staying true to your promises, agreeing to be the one who does without and drops everyone else off will give you an extra incentive to skip drinking for the evening — and an extra weapon for saying «no» should you encounter a pushy host.
Two officers opened fire when Richards raised a fake handgun at them and refused to drop it or answer when they asked if it was a real weapon, police said.
«We don't want to give the military something that, if they have to use it — which we hope they don't — they're not dropping a dud on the enemy so the enemy can pick up that weapons - grade material and turn it against us,» he adds.
«We wanted to see if these males, who dropped a weapon, allocate more resources to another trait that increases reproductive success — testes.»
Almost everything is a weapon in Duck Game, as boxes thrown at players will disarm them, and if dropped on their head, will kill them.
She's constantly dropping it and retrieving it, as if the metaphor of lost innocence is as important to her survival as the weapons.
A suspect with a machete or gun in one hand isn't likely to drop it if the dog latches onto his other arm, so some dogs are trained to go after the arm with the weapon.
As all of this nonsense is going on you'll unlock stash drops that can award you with new character skins, weapons skins, decals, stickers and boot footprints that flash up on the enemy screen if you kick them to death or off the edge of the map.
If you drop down you won't throw the knife but if you rech another roof you will waste ammo so switch to another weapon instead to conserve your kniveIf you drop down you won't throw the knife but if you rech another roof you will waste ammo so switch to another weapon instead to conserve your kniveif you rech another roof you will waste ammo so switch to another weapon instead to conserve your knives.
These weapons can be levelled up with yellow gems that are dropped by your fallen enemies, be careful though because if you take damage you weapons level will decrease as well as your health.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
PUBG Corp noted that it will now «spawn randomly alongside normal loot locations» and if players fire it outside the white circle, the plane will drop the armoured UAZ vehicle instead of regular supplies, weapons and gear.
Also the idea that this Exotic weapon is GUARANTEED to you if you pass this test instead of being limply dropped by the random number generator after the same weekly Nightfall you've already run a hundred times helps to show that Bungie might finally understand what the word «earned» actually means.
In missions the weapons you get are all completely random and if you happen to kill an enemy and they drop a rare weapon but have a horde of enemies you have to fight that weapon might disappear if you take too long.
And if all of that sounds too much like politics, the new «Colossus» weapon lets players destroy rival planets at the drop of an atom.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
If Link scares the guards in Castle Town, they'll drop their weapons.
This can get pretty hectic if you don't work together especially when you have that one asshole who runs ahead of the group to burn the coffin to get ammo or the guy who runs off by themselves to pick up the next weapon dropped on the field.
If a player has two or more weapons a Charge Shift can be triggered which can have your enemies dropping more loot or experience.
If any of the Champion amiibos are also supported, they are not listed on the website, though it is possible other Zelda amiibos function much the way they did in the Wii U game by offering more weapon drops than normal amiibo.
However, unlike other shooters, Max can only carry three different firearms at a time and must drop the larger weapon if he chooses to go dual shooting John Woo style.
-- No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general — If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies — With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs — You can blow enemies away with wind or the sound can turn into lightning bolts — You can also summon tornados to snatch enemies away — After you select a character for a stage you select the weapon — You can't change weapons in battle — Weapons differ a lot from each other and it is part of the fun to test which one suits you
I figured out quickly if I died, I dropped my secondary weapon which can be picked up again after I respawned.
Fallen enemies also drop weapons that you can grab if you prefer the look of their equipment.
This means that if you have a sweet weapon but your friend doesn't, drop the weapon, let them pick it up so they learn the schematic then get them to drop it down for you.
You choose your server, and if it's a team game you choose a team after you've entered the server and last you pick what kind of weapon you want to carry, you can only carry one but you can of course drop your existing weapon and pick up other weapons.
Over the radio you'll hear when a power weapon drops and if your team gained control of it.
So if there is a specific weapon you want to see in the game, head on to Steam and drop the developer a line.
Changing legislation will not only take months, but it also seems like an impossible dream, and if the citizens strongly support their rights to bear arms, they won't be handing in their weapons so easily; in fact, it could even cause an uproar resulting in civil war, with police forcing citizens to drop their weapons.
Power ammo crates now give more ammo for some weapon types and can now drop on player death if holding it.
The Note series, on the other hand, has gradually graduated into the power user's weapon of choice, and it is here that Samsung may face new trials and tribulations if it the larger flagship ends up following suit and drops the removable back and microSD card slot.
If he had to sum up international government reaction to AI, Gans said, «it is a great dropping of the ball... not so much on the research side but on ensuring that privacy laws are up to date and moving toward international agreements... on autonomous weapons
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