Sentences with phrase «drop weapons as»

In BotW, you have an entire melee weapon inventory, meaning you can pick up, use and drop weapons as you see fit.

Not exact matches

I remember painting a target, lining up, dropping the weapons, and then cracking my wings as I'm flying away with all the triple - A underneath us.
According to their calculations, based on data released by the Pentagon as well as information collected by think tanks and news organizations, the U.S. dropped some 26,171 bombs across all its weapons platforms, on targets in seven different countries.
US F - 15s have carried out a similar number of strikes and dropped nearly as many weapons as the A-10s.
«The Ethic Committee is grasping at these new allegations and its secret star chamber report as weapons to prejudice the appeals officer against me while simultaneously trying to get me to drop the appeal,» Kellner said.
«The Ethic Committee is grasping at these new allegations and its secret star chamber report as weapons to prejudice the appeals officer against me while simultaneously trying to get me to drop the appeal.»
Iraq was likely dropped from this list subsequent to the March 2003 U.S. invasion, Kristensen says, as was Libya when its leader, Col. Muammar Qadhafi, formally foreswore such weapons in December of that year.
Another thing that bugs me is how your having to drop, sell and trade weapons constantly I found that the millions of weapons thing is kinda stupid since most guns are same as another one you
As for the Xbox One's Kinect camera... you can shake your controller to fight off zombies that get too close, and can occasionally shout to get Nick to do things — drop weapons, attract zombies, and the like.
Weapons are also found on the battlefield and can be equipped in - between missions; it's possible to reforge certain weapons so they gain additional bonuses, such as increased item drops or extra damage.
Up to four of you team up and then, after deciding on which of the four weapon loadouts you each want to play with, you're dropped into a spooky environment and must survive for as long as possible against increasingly tough waves of undead.
Almost everything is a weapon in Duck Game, as boxes thrown at players will disarm them, and if dropped on their head, will kill them.
adds a new weapon attritubel: Legendary (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop;
Go to the Smithy, which is where you can sell the weapons you acquire via weapon drops and playing, as well appraise and remove attributes (skills on the weapons like Rainstorm, Strong V and Healer.)
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
Nevertheless, there's pilot and weapons expert Melinda May (Ming - Na Wen), Brett Dalton as a black ops Agent who doesn't work so well with others, and partners Leo Fitz (Iain De Caestecker) and Jemma Simmons (Elizabeth Henstridge) who gets to drop a Hermione Granger reference in what might become the episode's most quotable line.
From the opening set - piece, dropping in on a ship captured by pirates, Cap sends goons flying via his super-serum-assisted punches and kicks, while his trademark shield is exploited more effectively as a weapon — think killer frisbee — than it has been on previous outings.
I like tangible weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these types of upgrade can be applied to each weapon.
She's constantly dropping it and retrieving it, as if the metaphor of lost innocence is as important to her survival as the weapons.
That's right, not only does Dungeon Defenders 2 have tower defense elements, it has role playing elements as well, such as a classic loot - drop system and weapon / ability upgrade system.
Character progression is done in two ways: loot boxes which drop both universal gear (such as trinkets) and character specific weapons.
As all of this nonsense is going on you'll unlock stash drops that can award you with new character skins, weapons skins, decals, stickers and boot footprints that flash up on the enemy screen if you kick them to death or off the edge of the map.
While weapons improve the hero's strength, the relics provide an extra characteristic, such as saving the hero from pitfalls, increasing the drop rate of gold and gems, and allowing a pet dragon to accompany the hero.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount of materials you can earn from drops - Master Blessing: increase the number, level, quality, and number of skills, of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
Here you'll find a detailed map for each level displaying the various objectives as well as where to find ammo drops and weapons to make life a little easier.
As you make your way through the many sparsely lit corridors and into the those areas where all the bad guys are waiting to pump hot lead into your ass, you can fight fire with fire with your hand gun or pick up the varied number of weapons that said enemies will drop as you send them on to their next lifAs you make your way through the many sparsely lit corridors and into the those areas where all the bad guys are waiting to pump hot lead into your ass, you can fight fire with fire with your hand gun or pick up the varied number of weapons that said enemies will drop as you send them on to their next lifas you send them on to their next life.
New items are gained via Supply Drops, or loot chests as they essentially are, each one providing a random selection of new stuff, including different variations of weapons with slightly altered stats and visuals and rarities.
Being that your ship is a hybrid fighter, it has a «progressive weapon acquisition and upgrade system,» which is basically just a fancy way of saying that as you destroy alien enemies, they drop items that your ship can pick up and use as weapons, and these weapons can be upgraded with additional pick - ups.
These weapons can be levelled up with yellow gems that are dropped by your fallen enemies, be careful though because if you take damage you weapons level will decrease as well as your health.
«We have private loot streams, which means everything in Destiny is meant for your character,» Bungie COO Pete Parsons told Polygon, «You're not fighting over weapons as they drop from enemies and it gives you a really good reason to go back to places you've already been before.»
The test will also introduce damage fall - off for certain weapons with a maximum drop to 70 % damage as well as tweaks to semi-auto snipers, scoped assault rifles and SMGs.
In the game you can forge all your weapons up to level 9, the last orb or two being obtained as random item drops by certain enemies, mainly found in the Mana Fortress, with the exception of the Sword.
While new weapons and double XP drops have been seen in Call of Duty supply drops in the past this is the first time Activision has shown interest in locking other Create - A-Class staples behind the unlock system, with Perks usually being readily available to Call of Duty players as they level up by playing the game.
While only a small thing, I did like the way that dropped weapons actually appear as a glowing weapon stuck in the ground when dropped, rather than a floating box as seen in the past.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Gameplay is clearly inspired from classics like Rare's Battletoads, Capcom's Final Fight and Sega's Streets of Rage (my favorite game from Genesis / Mega Drive), with loot crates that drops food to recover your life, canes, knives and baseball bats used as weapons and loads of punches and kicks to dispatch your foes.
Weapon shops deal in weapons, as weapons will differ based on where they are sold in the game, it is recommended for players to drop by new shops to get new weapons.
From boosts to weapons as well as mobility increases, the biggest change though is the increase of drop rates for parts (something that should help alleviate the grind).
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
For veteran players, there are also more Hero Levels to be gained and a few new Trophies to be hunted down, and lastly we have adjusted details such as Legendary weapons and loot drop rates.
As you liberate Medici, the revolutionaries will come to your aid, and you can even call in drops for any weapon or vehicle that you've found so far in your playthrough.
The games certainly do affect this — Halo: Combat Evolved significantly altered the practices of the FPS (dropping the inventory for two weapons, adding vehicles), as did Call of Duty: Modern Warfare (putting RPG - like advancement mechanics into multiplayer).
The most difficult part (that needed playtesting) was nailing the controls for pickup and drop for dual wielding left hand and right hand separately, as well as pickup and drop for double handed single weapon.
The Llamas are basically a pinata that you smash and it drops additional loot, such as new characters, experience, weapons, etc..
Much like Gearbox's Borderlands series, I found the constant weapon drops consistently exciting, as every encounter potentially can yield a tantalizing new toy to play with.
The game is now a loot fest, as players will not only collect cash and health from enemies and bosses after killing them, but they'll also drop new weapons, equippable stones that increase damage, add elemental effects and more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
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