Sentences with phrase «dropping weapons by»

The most recent update was delivered to PUBG this past Tuesday and added an Auto - Run feature by double - clicking the left thumbstick, along with other gameplay fixes like being able to cycle through grenades with the right D - pad and dropping weapons by tapping the Y button in the inventory screen.

Not exact matches

Nuclear weapons have been used exactly twice in combat — both times by the US, and both times dropped by a propeller aircraft over largely unprotected Japanese airspace at the close of World War II.
According to their calculations, based on data released by the Pentagon as well as information collected by think tanks and news organizations, the U.S. dropped some 26,171 bombs across all its weapons platforms, on targets in seven different countries.
Awed and unnerved by Kateri's firmness, the warrior suddenly dropped his weapon: «Admiration, then a strange fear, overmastered the young brave... he could not have been more astonished at what he beheld if a spirit had appeared before him and ordered him out of the lodge.
All remaining plans for building nuclear weapons were dropped by 1988.
While the blaster has its own fuel meter that recharges on its own, the other three weapons share the same energy gauge that can only be refilled by yellow crystals dropped by enemies.
New weapons are unlocked when you beat some of the story missions and they can be enhanced by utilizing the loot dropped by the enemy.
From the opening set - piece, dropping in on a ship captured by pirates, Cap sends goons flying via his super-serum-assisted punches and kicks, while his trademark shield is exploited more effectively as a weapon — think killer frisbee — than it has been on previous outings.
With the set's introduction in Wild World came a few items, mostly weapons wielded by the samurai, that were dropped from the set starting in City Folk.
Using consumable materials dropped by enemies to add buffs to weapons or raise character stats was also a fun RPG addition that enhanced the moment - to - moment action.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount of materials you can earn from drops - Master Blessing: increase the number, level, quality, and number of skills, of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
She can upgrade these weapons by collecting various items dropped by felled demons and inside the chests to make them stronger.
These weapons can be levelled up with yellow gems that are dropped by your fallen enemies, be careful though because if you take damage you weapons level will decrease as well as your health.
You will receive an assault rifle and a plasma rifle with weapon and ammunition drops being produced by defeated enemies which can be quite helpful in your quest for survival, although there are no weapon upgrades at your disposal unless you earn them within the Survival Mode itself, regardless of what you have already earned in the story campaign.
In the game you can forge all your weapons up to level 9, the last orb or two being obtained as random item drops by certain enemies, mainly found in the Mana Fortress, with the exception of the Sword.
While new weapons and double XP drops have been seen in Call of Duty supply drops in the past this is the first time Activision has shown interest in locking other Create - A-Class staples behind the unlock system, with Perks usually being readily available to Call of Duty players as they level up by playing the game.
Weapon shops deal in weapons, as weapons will differ based on where they are sold in the game, it is recommended for players to drop by new shops to get new weapons.
Characters level up from collecting items that increase strength, defense and HP which are dropped by a defeated opponent, and there is also the rare chance to collect a new weapon.
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
Another bonus to this game is that you can level up your weapons by picking up the experience or «energy» that the enemies drop when they die.
Also the idea that this Exotic weapon is GUARANTEED to you if you pass this test instead of being limply dropped by the random number generator after the same weekly Nightfall you've already run a hundred times helps to show that Bungie might finally understand what the word «earned» actually means.
Halo dropped that mechanic in favour of a two - weapon system, whereby you can raid the battlefield for weapons discarded by your foes should one of your guns become depleted.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Goren also says that Hi - Rez are also hoping to innovate on the genre by making loot drops «even more meaningful than any of the other battle royale games out there,» where drops are limited to weapon and armour.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
With the most recent expansion, Bungie demonstrated that they are listening to fans by adding a more robust story, as well as exotic weapons that can be attained via quests rather than random drops.
In the first Faction Rally since November, players are reporting no new weapons dropping and token throttling by Bungie.
This can get pretty hectic if you don't work together especially when you have that one asshole who runs ahead of the group to burn the coffin to get ammo or the guy who runs off by themselves to pick up the next weapon dropped on the field.
There are so many different weapons being dropped by fallen enemies that finding a new weapon is never a chore.
With Temple you can get Blessings by using materials once again to boost the rate of weapon drops, make the Warrior Gauge fill overtime and even boost the amount of experience gained.
If any of the Champion amiibos are also supported, they are not listed on the website, though it is possible other Zelda amiibos function much the way they did in the Wii U game by offering more weapon drops than normal amiibo.
The weapons» special abilities can be activated after players have accumulated enough magic points, which are dropped at random by defeated enemies.
Each weapon, too, can be upgraded a certain number of times with the use of materials you find spread throughout the world and dropped by slain enemies.
One welcome change was the ease with which Titanite — an essential item for use in weapon upgrades — was dropped by enemies.
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances by 5 % that enemies killed with this weapon will drop currency, 5 % increase in XP earned and captains automatically gain 1 level when recruited.
You can earn salvage a number of different ways as you play either via Supply Drops, breaking down weapons you already own or by completing challenges.
KEY FEATURES: CONSOLE - QUALITY GRAPHICS AND SOUND * breathtaking graphics using the latest Android & NVIDIA technology * realistic ragdoll effects and stunning environments * narrated by professional voice actors * atmospheric soundtrack and movie - quality sound effects RPG LAYER WITH DEEP CHARACTER DEVELOPMENT * 3 personas = 3 different personalities * character training and development * unique system of 100 + upgradable body implants and gear sets * 40 + upgradable weapons IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate system of achievements * full controller support * fully customizable on - screen controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at [email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Interactive
-- No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general — If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies — With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs — You can blow enemies away with wind or the sound can turn into lightning bolts — You can also summon tornados to snatch enemies away — After you select a character for a stage you select the weapon — You can't change weapons in battle — Weapons differ a lot from each other and it is part of the fun to test which one suits you
-- Use coins dropped by enemies to buy over 40 weapon upgrades.
The game was updated last week in order to address widespread hacking in the game, wherein hackers were able to get other players softbanned by dropping hacked items or striking them with hacked weapons.
Most run «n» gun games give you a lone standard weapon and a handful of secondary weapons that are dropped by enemies.
This week on Episode 11: A Look Into The Past, we go over Early Access, ESO Sub defended by Pete Hines, Comparison of Cyrodiillic towns in The Elder Scrolls Online to The Elder Scrolls IV: Oblivion, rumors of unique weapons dropping from fishing, Patch Notes 1.01, Official The Elder Scrolls Online Soundtrack Release, First Emperor in -LSB-...]
Created by Winnie Song as her thesis for the MFA program at the NYU Game Center, Badblood is a split - screen game that drops two players in the same field armed with various weapons, and asks them to stalk and kill each other.
Rather than players spawning or dropping into the map at random points, most Minecraft survival games servers pay tribute to the blockbuster franchise by spawning players in a circle around a huge cache of weapons - when the timer hits zero it's anyone's game.
The more superior pieces and weapons usually won't be found in shops, but are rather randomly dropped by enemies or found in chests lying around in the field of battle, prompting you to explore as much as possible the large outdoor areas in the hope that you will find that rare super-effective green or even red weapon that can give a 30 % attack boost.
However, when standard Chuchus are defeated by an elemental attack such as Ice Weapons, Fire Weapons or Electric weapons, they will drop Yellow Chuchu Jelly, Red Chuchu Jelly, or White Chuchu Jelly, depending on the element used to kill it.
Deputies said Cruz dropped his weapon at the school and left the campus by blending in with panicked students.
It is occasionally dropped by Prestidigitators, and sold for 5,250 G in the weapon / armour shops.
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