Sentences with phrase «dropping weapons for»

Not exact matches

But for the US and Israel, the cyber weapon's launch is likened to August 1945, when the first atomic bomb was dropped.
Cauliflower sauce is my secret weapon for amazing, creamy deliciousness without a drop of cream, butter or cheese.
His left foot is a weapon from outside the box, but he also drops deep to provide chances for his teammates.
If you're good at staying true to your promises, agreeing to be the one who does without and drops everyone else off will give you an extra incentive to skip drinking for the evening — and an extra weapon for saying «no» should you encounter a pushy host.
Granted, it's affected Trump and lead him to drop some bombs on an airport (after giving the Russians a head up) and it lead Trump to make a threatening tweet, but for the voting american public the use of chemical weapons doesn't move the dial that much.
The first collection of plays investigates the proliferation of nuclear weapons: In Calculated Risk, for example, America has dropped the A-bomb and a newly - elected Clement Attlee wonders how Britain should navigate a changed world.
All remaining plans for building nuclear weapons were dropped by 1988.
Similarly, the PBA also agreed to drop its formal grievance against the town for using the constables to monitor those entering the courtroom through recently installed magnetometers which screen for weapons.
As for the Xbox One's Kinect camera... you can shake your controller to fight off zombies that get too close, and can occasionally shout to get Nick to do things — drop weapons, attract zombies, and the like.
Lure Kulve Taroth under pillars, and drop them on her with stones or a range weapon for massive damage and points.
Up to four of you team up and then, after deciding on which of the four weapon loadouts you each want to play with, you're dropped into a spooky environment and must survive for as long as possible against increasingly tough waves of undead.
After the Mad Titan is killed, he'll drop the weapon, which will allow for other players to pick it up.
For instance, with an especially expensive or all around awesome weapon equipped, holding down your left trigger, then holding down Y and then holding down right trigger (so they are all held down at once at the end) you drop your weapon, and a duplicate of it.
But, like a Destiny Super, you'll do very well to quickly investigate exactly what your current weapon of choice can do, learn its strategic ins and outs, and get a handle on exactly when and how to drop the big power for maximum effectiveness.
The ghetto became ground zero for a drug epidemic that transformed citizens into soul - sucking zombies through Z - Drops, until a ragtag crew used one weapon to take their city back: hip - hop.»
When you knock them down, they'll drop whatever item they're holding, making the weapons fair game for whoever grabs them first.
Before we get into the new weapons portion, we are happy to relay that a drop - in / drop - out co-op feature has been confirmed for Dead Rising 3!
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
Especially after the body slam move, go for the tail — this is not only a rare drop that's required four times for the associated weapon and armor, but also because it can help to weaken the beast quickly.
There's a bit of repetition involved in all of this, since you'll need to kill the same large monsters again and again for drops used to craft armor and weapons.
The movie starts with him inventorying and loading his weapons with a back drop of newspaper clippings on the wall to hint at the reason for him being out in the streets during the Purge.
Schools in the program for at least three years saw a 70 % drop in discipline incidents with and without weapons during that period.
Here you'll find a detailed map for each level displaying the various objectives as well as where to find ammo drops and weapons to make life a little easier.
A smart new inclusion is the Testing Range where you can play around with any unlocked weapon or gadget, allowing you to get to grips with its handling and learn the drop off rates for bullets.
SCAVENGER: Dead enemies drop «packages» which when walked over will give you ammo for your main and secondary weapons.
Ranking up also drops a Battlepack containing a random weapon skin for you to equip.
Once in that area, action takes place in side - scrolling fashion and players can dispatch of enemies using various attack combos all while collecting loot - drops of weapons for her or her party members, items to improve their weapons and potions that regain health or heal status ailments.
«We have private loot streams, which means everything in Destiny is meant for your character,» Bungie COO Pete Parsons told Polygon, «You're not fighting over weapons as they drop from enemies and it gives you a really good reason to go back to places you've already been before.»
The test will also introduce damage fall - off for certain weapons with a maximum drop to 70 % damage as well as tweaks to semi-auto snipers, scoped assault rifles and SMGs.
You will receive an assault rifle and a plasma rifle with weapon and ammunition drops being produced by defeated enemies which can be quite helpful in your quest for survival, although there are no weapon upgrades at your disposal unless you earn them within the Survival Mode itself, regardless of what you have already earned in the story campaign.
FOX Engine brings a host of other benefits, including an upgraded weapon physics system that accounts for bullet drop.
During each level, you can pick up crate drops that give Tesla better weapons, health, or a shield (for a limited duration).
Weapon shops deal in weapons, as weapons will differ based on where they are sold in the game, it is recommended for players to drop by new shops to get new weapons.
From boosts to weapons as well as mobility increases, the biggest change though is the increase of drop rates for parts (something that should help alleviate the grind).
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
Catalysts will drop for an Exotic weapon at random but only under certain requirements.
For veteran players, there are also more Hero Levels to be gained and a few new Trophies to be hunted down, and lastly we have adjusted details such as Legendary weapons and loot drop rates.
Alternatively, you can unlock grenades, orbital weapon drops, and rechargeable health like it's Halo for a longer - range approach.
Some of those changes include improved drop rates for ammo, guaranteed power ammo drops from certain enemies, and adjustments to boss vitality, grenade effectiveness, and weapon damage to PvE enemy targets.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
This was also seen in Team Fortress 2 originally before they switched to a weapon drop and item store for unlocking new stuff.
As you liberate Medici, the revolutionaries will come to your aid, and you can even call in drops for any weapon or vehicle that you've found so far in your playthrough.
Along with the meat, ammo, and weapon drops, there's a chance for enemies to drop scrolls.
The games certainly do affect this — Halo: Combat Evolved significantly altered the practices of the FPS (dropping the inventory for two weapons, adding vehicles), as did Call of Duty: Modern Warfare (putting RPG - like advancement mechanics into multiplayer).
Halo dropped that mechanic in favour of a two - weapon system, whereby you can raid the battlefield for weapons discarded by your foes should one of your guns become depleted.
The most difficult part (that needed playtesting) was nailing the controls for pickup and drop for dual wielding left hand and right hand separately, as well as pickup and drop for double handed single weapon.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The typical PUBG Mobile game mode is a free - for - all where 100 naked and hopeless contenders are dropped upon an island littered with gear and weapons to gleefully slaughter each other... Read more»
I've got to mention that the versus mode is reasonable fun though — especially when a whole multitude of snazzy weapons are dropped in to play — but you really won't bother playing it for more than a few minutes at a time.
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