Sentences with phrase «dungeon areas which»

Between the main story locations you will find smaller dungeon areas which will require you to clear the area of enemies in order to reach a large treasure chest.

Not exact matches

The player carries a creature within the dungeon walls, which lights up the surrounding area.
The dungeon sounds less of something you'd explore for new content and more of a challenge area, which we suppose is okay since such an uproar was had over figure - based DLC content.
The good thing about going to different times and places is that nothing looks too similar and each new area you explore has something different which keeps the game feeling quite fresh which includes caves, dungeons and other outdoor areas.
The Wolf Link figure opens a new area called the Cave of Shadows, which is a new bonus dungeon for the game.
Dungeons are a part of the area which is covered with Dust, a Dark Zone as we've seen it in The Division (not the only component that reminded me of the Massive Entertainment online open world, I must say) where you constantly need to check your oxygen out in order to stay alive.
A completely separate dungeon area called Mementos is procedurally generated, looks almost exactly the same no matter which section you're in, and has a lovely, quick - loop monotonous background score for when you want to complete quests and pick up missed demons from past dungeons with absolutely no frills.
Don't expect traditional dungeons with keys and locked doors or hidden Heart Containers either, instead tasking you with visiting key areas and completing dozens of Shrines - which you get a taste of early in the game - for new Spirit Orbs to trade for permanent upgrades and other abilities.
The main incentive behind picking up the Gold Edition over the base game is, not surprisingly, the inclusion of the four DLC packs that have been released so far; Imperial City, which adds a brand new dungeon and currency system as well as a dedicated PvP area and new questlines, Thieves Guild, which introduces players to Abah's Landing in Hammerfall and the titular guild's questlines and Orsinium, which sees players take on a new solo area dubbed the Maelstrom Arena, as well as adding two new dungeons and yet another questline.
Riptide also offers new areas called Dead Zones, which play out every similar to your typical dungeon arena.
This requires players to, at times, spend time farming enemies in one area of a dungeon, lest they get installed killed by enemies in a later part which Adol can't touch with gaining more levels and grabbing enough gold to get the best weapons for that period in the game.
This new DLC pack allows players to explore the floating city of Idylla and the hazardous Teeth Of Naros map area, which contains new dungeons, items and twists of fate.
That said, one of the best ways to accrue gold and experience is to take advantage of «hiding spots», which are scattered in tucked away areas in each dungeon.
PSP is first and foremost a dungeon - crawler in which you travel from area to area collecting «keys» to unlock the door to the next area.
For example, the monster - generating pentagrams are also used to expand your «influence», which determines the area within which you can expand and add new things to your dungeon.
Everything I had ever expected from a modern day JRPG is still present in Final Fantasy XII - the open - ended exploration, well - designed interconnected areas, sprawling cities with various NPCs which change as the story progresses on, and seemingly endless side - quests and optional enemies, dungeons and hidden treasures.
This feature is appreciated as players no longer have to pause the game to work out which rooms they have yet to visit in a dungeon but can overwhelm some people trying to manage both screens in a particularly monster - heavy area.
Abyss Odyssey counts with a procedurally generated dungeon which changes every time you die, although each «Area» basically consists of the same deal: sections are blocked off until you defeat baddies, boxes containing a bit of loot here and there, an altar where you may raise a check point and merchants and secret areas.
With Chapter 8: Uncharted World, players will be able to challenge themselves and discover 6 new secret areas, which are lore - based exploration dungeons.
Each little dungeon, area, or anything all suffers from this same labyrinthine feel, which makes me feel it is intentional.
Nevertheless, it's a helpful feature that shows which dungeon areas contain water and fields.
For example the first area is a forest type setting, which you must explore before getting to the first dungeon.
Most of the action takes place in instanced areas which can be open outdoor locations, dungeons, caves, sewers, crypts etc..
Notably, the overworld (which underwent several alterations as well) is explored akin to the dungeons, as Link has to make use of his tools and skills to make his way through the areas, as well as to meet the various conditions and items to gain access to the actual dungeons.
These master dungeons are rather large, and Link must visit them between regular dungeons to acquire Sea Charts and Rail Maps, respectively, which guide him to previously unexplored areas.
Better than most dungeon - crawls, Dark Revenant evokes a feeling of claustrophobia as players skulk its labyrinthine levels, an effect that's amplified once players tread through the Dark Zone, an area which restrains your visual reach.
It enables players to lower the Alertness Meter as you traverse dungeons, which can be helpful both for avoiding enemies and avoiding any locked areas due to increased security.
The story has you team up with other members to create the SFV, and from here on you'll be tasked with missions in which you'll go through dungeons and various areas to take care of the deadly virus.
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