Sentences with phrase «dungeon boss»

The phrase "dungeon boss" refers to the powerful enemy or leader you must face and defeat in a video game's dungeon or level. They are often stronger and more challenging than regular enemies, and once you defeat them, you can progress further in the game. Full definition
You'll also help us design a feasible dungeon boss.
The titular Ittle is a headstrong girl who, along with her flying fox companion Tippsie, seeks out action, adventure, puzzles and loot in the island's overworld, as well as defeating dungeon bosses in increasingly difficult locations such as pillow forts, trash caves and sand castles.
The only other weaknesses I could say Breath of the Wild has other than somewhat uninspired dungeon boss designs (but the boss fights themselves are amazing) is the story and the final boss.
The only other weaknesses I could say Breath of the Wild has other than somewhat uninspired dungeon boss designs (but the boss fights themselves are amazing) is the story and the final boss.
Unlike Overcharge, the Burst meter does not deplete between encounters, so if you want to save up a Level 3 Burst for Red Monika to unleash on the boss of a dungeon, you totally can (and should because dungeon bosses deserve your entire wrath)!
And plenty more Bloodborne, exploring the areas i've recently unlocked and laying waste to several foetid chalice dungeon bosses.
You must also go head to head against new dungeon bosses such as the terrible and mighty Death Knight.
Transmutation crystals come from a variety of activities, such as going through the LFG queue, finishing a trial weekly quest, fighting in arenas, and downing dungeon bosses.
Other additions and features include an instance that was described as «the spookiest location in game» and new epic boss fight, as well as a new buff for certain dungeon bosses called Anima deviation, a teleport window for emptying inventories, and jump pads.
The dungeons are called Starcaller Peak and Fang Lair each will have a normal and veteran mode just like all the other dungeons in the game with a hard mode for the final dungeon boss.
There are many other tributes to the Zelda series that Blossom Tales makes including dungeon bosses but doesn't discourage how the game plays.
I eventually encountered the mid dungeon boss — a stalfos with dual swords.
While they do a great job of defying the traditional Zelda formula for an overall improved product, I felt the dungeons could been a bit longer and that the dungeon bosses could have been more unique.
When the player encounters the various minibosses, dungeon bosses and random high - level enemies on the overworld, Breath of the Wild morphs from Skyrim into something you'd expect from the minds of FromSoftware.
There is also an additional system worth noting that allows you to do even more damage to your opponents because some dungeon bosses are just too damn stubborn and powerful for their own good.
That said, the puzzles are not impossible to solve and defeating each dungeon boss is relatively easy using the special items Link attains throughout his journey.
These are encounters in which a raid or dungeon boss will enter some sort of special «rage» or «berserk» mode if you don't beat them quickly enough, and start tearing through your team even if you'd had zero problem up until that point.
You choose a class archetype, explore dungeons while exterminating enemies, level up, and then defeat the dungeon boss.
While they do a great job of defying the traditional Zelda formula for an overall improved product, I felt the dungeons could been a bit longer and that the dungeon bosses could have been more unique.
Throughout the quest, Link is tasked with collecting an orchestra of eight Wind Fish - waking instruments (making it more of a chamber orchestra, really), each recovered after felling one of the game's eight dungeon bosses.
After fully exploring a dungeon and finding the boss key, you will meet the dungeon boss.
What's more, it doesn't lose steam when used against bosses, and it deals 60 damage instead of the default 30 against enemies affected by Ganon's corruption such as Guardians and dungeon bosses.
Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe.
After you defeat each dungeon boss, you are given a Treasure Cache along with any loot that the boss dropped.
So yeah, I guess this guy might be throwback to earlier Zelda titles, and appear as a dungeon boss at some point in the story.
Like the classic Zelda titles, in each dungeon you'll receive a unique weapon, but they aren't necessary to defeat the dungeon boss.
When up against a dungeon boss that lashes out massive amounts of attacks on the screen, known as bullet hell attacks, it was shocking at first but after dodging through them felt like an accomplishment.
titles, in each dungeon you'll receive a unique weapon, but they aren't necessary to defeat the dungeon boss.
The dungeon boss fights are enjoyable till the very end, even if their movements are predictable.
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