Sentences with phrase «dungeon boss designs»

The only other weaknesses I could say Breath of the Wild has other than somewhat uninspired dungeon boss designs (but the boss fights themselves are amazing) is the story and the final boss.
The only other weaknesses I could say Breath of the Wild has other than somewhat uninspired dungeon boss designs (but the boss fights themselves are amazing) is the story and the final boss.

Not exact matches

The aside of two well designed dungeons with creative boss encounters within makes this one of the most successful updates to ESO to date, but none of the updates come without their own issues.
Dungeons are multi-level areas and designed in such a way that no backtracking is required to advance, so there's no need to go through it all again after the boss has been defeated.
I'd like to see a return to traditional dungeon design with unique themes and bosses.
Fewer games are designed as a pair whose play order is irrelevant and final dungeon, final boss, and story payoff make playing both mandatory.
It's a shame that both the dungeons and enemies come across as lazy reskins because, as I mentioned above, the boss designs are great in this game.
You'll also help us design a feasible dungeon boss.
The only couple of disappointments regarding this particular aspect of The Legend of Zelda saga, which is greatly revitalized here, are how the bosses are a bit lackluster, given their design is a bit repetitive; and how the dungeons all look pretty much the same, offering neither unique visual cues nor mesmerizing architectural features.
Majora's Mask also includes some truly challenging and exemplary dungeon designs, several bosses likely to stick in your head, a plethora of fun minigames, a brilliant soundtrack and an amazing suite of masks, which both provide extra motivation for the game's already unmatched sidequests and house the major gameplay - defining hook of the whole adventure: the ability to transform into three of the most iconic races in Zelda history.
It doesn't help that I accidentally completed a dungeon out of order, something designed for above my level, and after chewing through a boss that I wasn't supposed to fight yet (it did, admittedly, put up stiff resistance), the rest of the game's opposition was pitiful.
-- Enter a new special dungeon, set in a new stronghold room designed by wicked Kenashi builders, and defeat its final boss, Dendrik the Marauder, to get Kenashi tickets.
Considering many of these dungeons are designed to be labyrinthine mazes, losing 20 + minutes of exploration to a death at the hands of a climactic boss battle feels poorly judged.
So while Gohdan as a boss doesn't particularly have a lot going on, his link to Sheikah design adds a whole new layer the Tower of the gods as a dungeon.
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