Although I enjoyed Spirit Tracks, the weak world and
dungeon design combined with the Temple of the Ocean King, made it hard to enjoy.
Not exact matches
The lackluster menu
design, the lack of character models for non-interactive NPCs, the inability to fast travel within
dungeons, and several other small quirks
combine together to dampen the overall polish of
Spell effects are absolutely gorgeous, and
combined with the elaborate setpieces and creative enemy
designs, DS3's visuals are unmatched among
dungeon crawlers.
It
combines Boulder Dash's tactical mining, Terraria's huge labyrinths and even Zelda's intricately
designed dungeons.