Sentences with phrase «dungeon feel for the game»

When we considered that each Shrine would take around 10 minutes, we thought maybe for a Zelda title, it wasn't enough, it wasn't meeting that dungeon feel for the game, so we thought maybe for this game, we could incorporate a big dungeon and perhaps one that moves or one that incorporates a gravity movement system and so we considered a big dungeon and that's how we thought about the Divine Beasts.

Not exact matches

If you are a fan of dungeon crawlers, this game will be in for your interest, although it lacks the multiplayer for a game that feels like it should have such a feature, the other features such as Replay Value, class customization, etc within the game make up for it.
If you are a fan of dungeon crawlers, this game will be in for your interest, although it lacks the multiplayer for a game that feels like it should have such a feature, the other features such as Replay Value, class customization, etc
It absolutely scratches the itch for an old - school dungeon crawler, and brings back memories of playing Azure Dreams and Dungeon Master, but it definitely feels a little clunky at times, and is simply lacking in some of the quality of life features of newer games.
It definitely felt as if there could've been another dungeon or two, but what game that is there is great for what it is.
The game is split into a series of hubs that act as nothing more than a method of separating the game's sprawling dungeons, the vast distances being traversable using Death's summonable horse or by a fast travel system for when equine transportation feels like too much hassle.
However, because the game was built originally for mobile devices, these dungeons didn't feel like huge time commitments and you can pick up and progress quickly in a half hour (if not beat the level).
I've been playing RPGs for decades — mine was the generation that first sat down to a game of Dungeons and Dragons — but rarely have I felt so fully engaged in battle as in Warhammer Vermintide 2.
It just ends up making the women in the game feel like disposable objects for you to mate with to create better children to take into the dungeons and fight alongside you.
I have several reasons for my votes but overall the general, nostalgia, story lines, grind and community feel (most mmorpgs nowadays are played dungeon rush style with no need for skill nor actual strategy an element now lost to mmorpg games.)
If the game is vaguely successful, then I want to publish it for iOS & Android tablets too - I feel the game will work very nicely on tablets, from its turn - based nature to the repeatable short gameplay loop (dungeon runs).
It's no walk in the park, but the immersive dungeon crawling and challenging foes that stand between you and your objectives will keep you engaged, and taking down a boss who trounced you on your previous trek into the heart of a dungeon feels tremendously satisfying when you ultimately persevere, claiming their Blood Crystal for your own, which you can then use to unlock powerful Divinity abilities by offering it to one of the game's three godly vessels, making your otherworldly avatar even more powerful.
Due to the game giving the player bonus EXP for recruiting a demon in battle, and the fact that most of the fused demons aren't that much more powerful than the demons you find in the current dungeon, it doesn't really feel like its worth the effort to go through the fusion process.
-- Estimated playtime 90 hours (90 % completion), without NG + (needed for throphy and optional dungeons)-- Game «setting and world building: persona like — Story and Naration: kiseki like — Combat mechanics: YS VIII like — Animation 3d model: the model desain itself great more like Akiba's trip though the animation (outside battle) feel clunky (persona 4 golden better for animation)-- Enviromental textures: this the only area feels like impacted by vita limitation.
Dungeon designs feel standard and not complicated, which is a good for newcomers who haven't played dungeon - crawler games much or are otherwise new to the Demon Gaze series, though it's disappointing to see the PlayStation 4 version appear so bare - bones.
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