Sentences with phrase «dungeon floors»

The phrase "dungeon floors" refers to the lower levels of a building, usually dark and underground, that were historically used for imprisoning people or storing valuable things. Full definition
The procedurally generated dungeon floors of [email protected] leave a lot to be desired.
Over 20 large dungeon floors are prepared for you to ogre through, so get ready to explore all the post-apocalypse locations that other games, TV shows, and various bits of media love so very much!
One nice and probably intentional effect of the lack of new textures and short draw distance is that loading times between dungeon floors are virtually nonexistent, but does that end really justify the means?
I didn't feel like the game was actively fighting against me as I ventured down to the 26th dungeon floor the way I did in Nethack.
Once players get used to the simple mechanics, players then travel through the procedurally generated dungeon floor, facing off against a variety of enemies, unlocking chests and doors, avoiding hazards like lava, poison, pitfalls and more, and collecting items, weapon codex and letters.
Loading times are very fast when you walk between the areas of the island and the dungeon floors.
Some people will be okay with that, but as the dungeon floors get trickier, the maps become increasingly useless, even if you do manage to find them.
Once players reach the end of the dungeon floor, they'll face off against the floor boss, a larger foe with the power to shoot even more bullets than regular foes and in higher quantities, making for the real bullet hell portion of the game.
Emeras can only be used within the dungeon they're found, and they add all kinds of abilities from being able to see where all the enemies are on the dungeon floor map to increasing attack power.
Those letters can be found strewn about the dungeon floors, and once found are treated as knowledge, and can be used to craft weapons.
The traps lack variety, the altars only offer an extra life in exchange for an indeterminate amount of gold, the secret rooms aren't particularly difficult to find and typically contain little of interest, and pits, instead of unexpectedly dropping you down a dungeon floor and doing some damage, are an instant death.
Even after you clearly map a dungeon floor, the side quests will send you back in searching to take down a particular enemy or find a certain item.
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