Sentences with phrase «dungeon levels»

The phrase "dungeon levels" refers to different floors or stages in a dungeon or a maze-like structure, often found in video games or fantasy stories. Each level usually becomes more challenging as players progress, offering new obstacles, enemies, or puzzles to overcome. Full definition
Maybe not having to replay the same dungeon levels over and over again but other than that, it seemed worse.
Every few dungeon levels, you'll have a short series of dialogue to advance the story.
Key Features: - Choose from four unique characters - Craft powerful weapons and brew strange potions to aid you in your quest - Level up your hero to unlock new skills and devastating combat abilities - Survive 26 procedurally generated dungeon levels the face - off against the fearsome Guardian of the Dungeon - Get creative with Brut @l's Dungeon Creator, an intuitive editing tool that lets you build, play, share and even die in your very own dungeon.
Super Bit Adventure is a retro dungeon crawler that is inspired from various old school role playing games.Features: - Old school 2D pixel art magnificence - Hundreds of items / equipment combinations - Dozens of dungeon levels to explore - Weapon / armor skill combinations - Loads of monster mayhem
It doesn't get a solid 10/10 because during the main questline you have to go through five - dungeon level jaunts of samey - looking environments and that gets old.
The cartography theme is carried through into the various quests you take on, many of which require you to map a certain dungeon level or use your knowledge from a previous trip to visit a specific location.
Essentially, you're going to create your sub-characters and start running dungeon levels over and over again to gain Fame (from beating dungeons under a certain time limit), money and equipment.
Featuring hand - picked environments from the Diablo III universe and an ominous yellow spore effect, this randomized dungeon level is sure to awaken the survivor in us all.
Each world consists of your regular levels, plus what appears to be a mini dungeon level and of course the boss level where you stand off against one of Kamek's creations.
To do so, you've got to meet certain goals for the current dungeon level, after which a doorway will open allowing you to move to the next level down where the cycle repeats itself.
The first thing we are going to do is randomly place the rooms of a procedurally generated dungeon level.
This seems like an old JRPG trope that could have been left out in favor or giving the player a little more control about how they explore the dungeon levels being that it is here that you are most likely to be defeated.
In the dungeon levels, you traverse through platforming - style levels and hope to catch your enemies unawares to gain a better position in battles.
* Randomly generated dungeon levels, creatures, and items.
This is what we're calling «semi-permadeath» — when the player dies, they will lose their currently carried items (and possibly some gold), and the dungeon level they are in will re-randomize causing some progress to be lost.
The clever folks at Gematsu wasted no time translating the pages, here is a full list of the details they uncovered: Setting The dungeon level design is vastly different -LSB-...] Read more
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