Not exact matches
The worst though is any
dungeon that
requires a lot of magic or some other consumable item so you have to load up on jars of the stuff and hope that you don't
run out or that you'll find the option to refill inside.
You must meet the needs and desires of your inhabitants (such as enough sleeping space and food supplies) whilst also ensuring you have the
required resources to
run certain rooms (for example the Tinker, who makes traps, needs to have crates which a workshop creates) and you must also have the right creatures employed in your
dungeon (Certain creatures operate certain machines, like an orc will
run the Tinker station but an Imp will
run the Mana well).
We already included unranked and custom PvP matches (arena style; 3v3) and the endgame
dungeons are really challenging if you check out the higher difficulty settings which definitely
require a specialized team: Although GoE is an ARPG, you definitely have the experience you get from
dungeon runs in MMORPGs.
Regarding additions to the solo content, Kobolds & Catacombs includes the
Dungeon Run mode that does not
require players to own any cards and are inspired by «the iconic fantasy
dungeon crawl, and they're never the same experience twice.»