According to him, there's only a handful of story missions and
optional dungeons in the game, but everything gets stretched out by slow navigation over a vast setting.
The quests have also been streamlined in a positive way, allowing you to go into a menu, pick your quests on a large globe (fitting considering the massive number
of dungeons in the game), and unlock other quests based on what quests you choose to beat.
As we reported earlier, the Wolf Link amiibo will unlock an
exclusive dungeon in the game, though the translation provides a more nuanced title than just Twilight Cave.
Seriously, the lack of Heart Pieces and
real dungeons in this game really made me question if it was a Zelda game, despite the fact that the introduction relieved my fears of anything like that being the case, only for the main, open - world adventure to bring that question back.
Some of the final dungeons (such as the recurring Ganon's Tower, which encases the elements of
most dungeons in the games where it appears) are of this type, as are regular dungeons like the Arbiter's Grounds (shadow, desert) in Twilight Princess and the Sword & Shield Maze (fire, ice) in Oracle of Seasons, among others.
They also serve as the closest thing to
traditional dungeons in the game, though they're more akin to four gigantic puzzle rooms with concluding boss fights than the intricate, deadly sprawls offered in past games.
Bryan talks about how much he hates two
certain dungeons in the game, while Frank mentions that this is the best roleplaying game he has ever played to date.
The dungeons are called Starcaller Peak and Fang Lair each will have a normal and veteran mode just like all the
other dungeons in the game with a hard mode for the final dungeon boss.
The Omen serves as a
final dungeon in the game — where the party was to go through and defeat the wicked Queen Zeal and face Lavos in all its forms.
You will be plowing through many,
many dungeons in this game that only occasionally offer some light puzzle solving and the odd treasure chest or two to break up the constant battles.
The consecutive run of truly
impeccable dungeons in the game's second half containing the Snowpeak Ruins, the Temple of Time and then the Castle in the Sky should have been a slice of gaming nirvana, but instead feels needlessly padded out.
Since raiding, or any multiplayer
style dungeon in any game for that matter, requires communication between players, there is the ability to «talk» to one another using «Stamps».
When tapped to the Wii U GamePad controller, the Wolf Link amiibo will open the Cave of Shadows, a challenging new
bonus dungeon in the game.
The dungeons in this game are organized very untraditionally, and are more like the stage setup of a classic Mario game.
All dungeons in the game now have both a Normal and a Veteran mode, with Veteran dungeons all having their own specific Monster Mask and Shoulder set rewards.
I didn't mention it in the review, but
the dungeons in the game are so linear and dull as well, except for a couple of the post-game dungeons which finally have a bit of a branching path here and there.
Having said that, this too is no mere tree; it is the location of the first
dungeon in the game, the Gnarled Root Dungeon.
When out roaming the landscape, and even when guiding your way through
the dungeons in the game, the main enemies you'll be squaring off against consist of mostly demons and zombies, which is fitting thanks to the backdrop of the game.
Several of
the dungeons in the game are so large that they need multiple trips back and forth to town to complete.
We quickly realized that a lot of the fun was actually in getting to the dungeon, and so we focused on getting to
the dungeon in this game.
The most notable feature of Master Quest is that
every dungeon in the game has been modified to increase the difficulty of the game.
Sure, you could beef up your four favorite weirdos and try to tackle
every dungeon in the game.
You could do that with each and
every dungeon in the game, and although some of them might require a special item or two to get into until after you progress a little, you're free to choose your path, which is an absolutely fantastic feature.
This new ability is brilliantly integrated into the challenge of
every dungeon in the game, so you'll be pleasantly pleased when you finally figure out what you have to do in order to get around some of the game's more difficult puzzles.
The dungeons in this game are probably the most expansive I've ever played in any Zelda game.
Players will be running their characters through floor after floor of the one
dungeon in the game, looking for shadows and treasure chests.
Upon discovering the first delusion, which is just another term for
the dungeons in the game, you head inside and begin progressing toward the end to do battle with the main enemy in each one.
When tapped to the Wii U GamePad controller, this legendary lupine opens the Cave of Shadows, a challenging new bonus
dungeon in the game.
Unfortunately, that's disheartening because you have to revisit some of
the dungeons in the game.