Sentences with phrase «dungeons someone»

It has the same type of dungeon crawling with the thrill of finding as much loot as possible.
Also, let's not forget that the game's battle system is running in 60 fps to make fighting in dungeons as smooth as possible.
This is another long line of dungeon crawling games which I have been a fan off.
Each connection will raise your monster's level, which in turn unlocks new dungeons with more powerful creatures to face.
Battle across new landscapes and through new dungeons in this professionally delivered adventure.
While there aren't any difficulty options for the overall game, you can opt to increase the challenge inside of dungeons for the chance at better rewards.
Players will find adventure with a party of four characters, moving through dungeons in first - person, and engaging in turn - based combat.
You explore dungeon in first - person, and battles are turn - based random encounters.
This is the first game that has truly driven home the need for rogue - like dungeons for fan to enjoy.
In it, you will enter randomly generated dungeons with various levels to explore, and a large amount of loot to collect and experiment with.
You'll go to many different areas; from dungeons to forests to towns and they all have their own unique look and feel too.
While you have the option to jump right into dungeons from town after first visiting them, there are plenty of reasons to take the long road.
The game will feature turn - based battles, and it will allow players to explore a variety of dungeons as they search for items, collect money, uncover hidden paths and more.
While I enjoyed it's characters and found it's gameplay fairly solid, I found the game a little sparse on plot with a large focus on dungeon crawling and repetitive quests.
The players competed at the same time to complete the first dungeon in the fastest time.
As a first - person dungeon exploration RPG that asks players to draw their own maps, the game has a specific appeal.
I'd like to see a return to traditional dungeon design with unique themes and bosses.
Should you happen upon a stone slab known as a traveller's tablet, you can use it to access special dungeons where powerful enemies await.
These flesh out your party members and have greater rewards, such as extra attacks in battle or passive effects for dungeon exploration.
There, players were taking on the grand campaigns of dungeon masters and game masters.
As the kingdom's savior you'll journey from region to region taking on standard story - based dungeon crawling quests coupled with a decent amount of side quests that provide supplemental awards.
Beat up and down within dungeons toward a goal!
Luckily after later quests, you can get items after dungeon runs which make grinding the chore it becomes later on.
The gameplay is a matter of navigating through different dungeons which are filled with different monsters.
Some might find it worthwhile to get to the final dungeon before going exploring properly.
The basic formula of exploring dungeons while fighting enemies then going back to town to upgrade your party and craft useful items and accessories is surprisingly addictive.
Finding all the stars isn't easy however and you'll really need your best dungeon crawling skills to get them.
More dungeon crawling you can shake a stick at and lots of loot and interesting enemies to uncover.
I mean it's hard with included dungeon maps.
Introducing new mechanics to make dungeon crawling more interesting and a standalone story with a completely different spin from previous entries, there's more on offer than ever before.
Considering it's a game where dark dungeons play a key role, it's such a joy to look at and everything just looks so stylish.
The DLC brings two new ice themed dungeons, as well as new bosses to fight and lovely fresh, shiny loot to admire.
Some of these tablets will feature brand new dungeons filled with tougher enemies, whereas others will continue the game's story after you've finished the main quest.
You'll also help us design a feasible dungeon boss.
While very good, the game's four dungeons do leave a little bit to be desired.
There is also some replay value as there are multiple endings to see and bonus dungeons as well as a game plus mode.
Another thing I really liked was the rescue feature, this is part of all previous mystery dungeon games where you could go and rescue other players or have them rescue you.
You'll enjoy dozens of hours of classic dungeon - crawling with deep, tactical gameplay... And you'll be supporting the sequel!
The wagon does not follow the party in many dungeons, so players should not rely solely on this tactic.
You even explore various dungeons which is a stepping stone in your overall mission to collect 3 sacred items in order to proceed to the final boss.
The other half of the game revolves around dungeon crawling.
It will be the final 3DS entry in the 3D dungeon RPG series.
Build your own dungeon by hiding traps and monsters in your galleries, then challenge other players to clean it!
I hate that dark dungeon feel, especially in the gloomy winter.
I think they could achieve a mix of free open world with the traditional style dungeon.
I'm referring to the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself.
Maybe not having to replay the same dungeon levels over and over again but other than that, it seemed worse.
Even with its frustrating aspects, what's here is a treat for gamers who love old - school dungeon - crawling adventures.
The characters in the story will enter dungeons that are set up like any other Experience game, but the battle system is vastly different from previous titles.
As with other dungeon crawling games there is a paper thin plot here.
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