Not exact matches
Although there can be loss
of water - soluble nutrients
during cooking with
water or other liquids, there can also be increased bioavailability from the freeing up
of nutrients that remained inside the cells in raw cauliflower but got released from those cells
during cooking due to the breakdown
of cell
walls.
The degree
of which cell
walls are broken and heat / acid is introduced into the vegetable
during cooking in this case correlates with the hue
of the
water.
The limestone
walls of the hole were formed
during the last Ice Age when
water levels in the area were much lower.
Point Lodge is ideally situated at the edge
of the Knysna lagoon where tranquil
water laps at the garden
wall during high tide.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out
of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting
of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a
wall Copybugs and berrybugs get stunned when they're in the trajectory
of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number
of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation
of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing
during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB -
Water mountain approach: berrybug in the «pro» puzzle can no longer be lost
Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level
Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end
of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Professional Experience SMC Construction (Irvine, CA) 05/2007 — Present Senior Project Superintendent • Supervise and managed subcontractors for a $ 4.2 million parking garage for LA Valley Collage • Perform demolition
of the existing parking lot and construction
of new 458 parking spaces • Install new lighting and «fire life safety» emergency phone system throughout the parking lot • Construct new storm drain system, Bio-swale, landscaping and new marquee signs • Oversee an $ 18 million construction project for the Ventura County Fire and Sheriff Academy Training Academy (FSTA) • Build single story, metal framed, 47,640 square foot
of classroom building • Construct classrooms, fire lab, driving and shooting simulator rooms, library, offices, kitchens, multipurpose rooms, break rooms, and restrooms • Supervise and manage the construction
of the Gold LEED Huntington Library • Oversee demolition
of existing library in accordance with city regulations • Manage the construction
of the $ 28 million Gold LEED Rieber Hall for UCLA • Direct team
of more than 120 workers a day for refurbishment
of 424 dormitory building • Ensure compliance with Title 24 and the latest code and building regulations • Perform asbestos abatement, installation
of HVAC system with new boilers and ductwork, plumbing with Solar panels providing hot
water to 24 bathrooms with multiple showers, toilets and sinks, and ADA compliant restrooms • Install electrical system with an emergency generator backup system, 4 traction elevators, windows, and curtain
wall system • Completed project on schedule without disrupting the University's use
of the 1st floor and exterior • Oversee the $ 5.6 million exterior renovation
of the Anaheim Convention Center • Remove exterior
walls on 3 sides
of the building and install complex new curtain
wall system in 20 bays • Maintain job site and public safety allowing use
of the convention center
during ongoing construction