The Flee option is available
during boss battles but is never successful.
We could also taunt baddies
during boss battles to throw them off their game.
In most cases, this will be Boon Sister and she casts a regenerate health spell after every encounter and at short intervals
during boss battles.
Not to mention you may often end up gliding when you're trying to bounce off an enemy, which can be detrimental
during some boss fights.
It's even funny when you confront
him during boss - fights and he shouts that he will never die.
During the boss fight, you're limited to your sword.
In an extra nod to this sort of build up, your character's stance and move set changes slightly
during boss fights.
It also allowed the 2D sprites to really pop to life in front of the screen, especially
during the boss fights.
They do not even go beyond a set distance to pursue you when you are weakened, allowing you to exploit an invisible boundary even
during some boss battles.
It has techniques particularly rich in individuality
during boss battles.
It only fades out
during boss fights or special stages, but it's long enough that it never gets tiring.
During boss fights you'll be rushing to find the nearest armory.
The visuals and new battle system combine
during boss fights to make for a wonderful experience — many more enemies on screen than was possible on PlayStation 3, many more attacks and effects present, and of course all in that beautiful cel - shaded art style the original was famous for.
For example, in the casino world
during the boss fight, Sonic locked himself into a spin.
Once that was over and the amount of nuns was increased to 3 (you get all 4 after beating the second World), I usually only died
during boss fights.
During most boss fights ammo can be found laying around in abundance, but I did encounter one situation where I simply ran out of ammo
during a boss fight and there was none being spawned.
Only
during boss fights and a select few other encounters are you required to use your brush techniques in interesting ways.
It is
during the boss battles that I see that glimmer of the kind of game Sonic used to topline and it's the kind of glimmer I wanted to see more of in Sonic Rush.
Margarete is also intense, especially
during her boss battle yet is very easy to bypass.
The shortcoming is that it can be used
during boss battles only.
The shift plays nicely into the gameplay and you'll be using it more often than not to stay alive
during boss fights or when the enemy fire becomes too great.
Turns out there's still a smidgen of untranslated Japanese text
during a boss battle near the end of the game.
Certain styles work better than others in different situations, and you can even use this to your advantage
during boss battles.
I think it's mainly under rated because the protagonist Alyssa only gets to fight back
during boss fights at the end of the levels, making playing the player feel quite powerless at times.
The controls here are mostly solid, but hit detection is a little wonky at times, especially
during boss fights.
The music is mostly ambient in town segments, and only really picks up
during boss fights and works quite well for what is there.
Players are advises to conserve the bullets for the powerful firearm and use them only
during boss battles.
Another interesting difference is that in the Japanese versions, Ristar had two different expressions while standing / idling — a happier one during the normal levels and a more serious one
during the boss stages.
There are over 50 levels for you to complete from an odd isometric perspective that occasionally gets in your way
during boss fights and particularly frenetic maps.
These moments detract from the general polish of the game and some of the more fun ideas, because while that final mission feels cheap and unfair when it kicks you back to the menu, having run out of ammo
during a boss fight, when you pick Hardcore mode for yourself, it's genius.
It can be especially cumbersome
during a boss battle that requires you to hit specific areas of a monster.
The one good change, though, is the possibility to switch back to the free camera
during boss fights, which especially comes in handy during the Path of the Mentor or Master Ninja, where more and more bosses are supported by annoying underlings.
Where Battle Princess of Arcadias really shines is
during the boss battles.
I felt
this during a boss situation, but regardless it was a blast to push forward.
Defensive moves are borderline useless save for some specific moments
during boss encounters.
You have to beat each boss before the music track finishes and although the level select tells you how long the tracks are for the bosses there unfortunately isn't an on - screen timer
during the boss fights so you just have to try to beat them as fast as you can.
This is why these all - powerful attacks are recommended
during the boss battles.
From frantic boss battles that suddenly shift to impromptu explosive Bomberman bouts to a sudden shift into a Street Fighter - themed melee
during a boss encounter, Evoland II will keep you on your toes from start to finish, making it one of the most memorable journeys of 2015.
Combat proves to be its most thrilling
during the boss fights you'll encounter throughout your playthrough, and those battles are more than worth playing for.
Because unless starting fights early, bugging out the graphics
during boss fights and getting stuck in corners is a design choice, there's no way this is correct!
If they had simplified it to only fighting
during boss fights or specific sequences it'd work well, but in puzzle sections, it detracts from the experience.
During the boss fight you can overshoot your mark and fly over the edge of a platform and it was a little unclear on how to dash back before you floated out too far beyond the point of no return.
The Luigi's Mansion graphical team took it upon themselves to animate every part of Luigi to convey emotion, [18] resulting in such exaggerations to the plumber's body as head - expanding screams
during boss cutscenes and complete flattenings by fake doors.
In the demo we played, there were enemies that appeared
during the boss battle which could only be defeated by attacking them from above.
A general lack of challenge, even
during boss fights, doesn't help much (though not without their fair share of goofy fun and rad music), and the game is also quite short, taking only a handful of hours to not only finish the game but uncover most of the secrets.
Just don't ever use
it during boss battles — it's way too slow leaving poor Spidey ripe for the pickings.
We could also taunt baddies
during boss battles to throw them off their game.
I take his point, but it felt a bit odd to meticulously avoid collecting more than one ring at at a time
during boss fights.
If you lose
during a boss fight you will sometimes be taken to the Menu screen.
Perhaps we'll splurge ourselves on it, and see how well we can work together
during the boss battles, haha!