They do not even go beyond a set distance to pursue you when you are weakened, allowing you to exploit an invisible boundary
even during some boss battles.
On occasion there's some music,
mainly during boss battles, but nothing really all that memorable when compared to contemporaries.
There are also a variety of power ups available to the player to give you bonuses such as speed or combat which is sometimes
needed during the boss battles.
I'm pretty sure all us gamers had that issue of our parents shouting our names to go out somewhere and you had to quickly finish a level in order to save your game (I swear it always
happened during a boss battle too).
It's only occasionally and
usually during boss battles that things come off the rails, as your players start falling over like two - legged cats when heavy weaponry hits them and it's very difficult to dodge.
You'll collect rings as you go, and when you get hit you'll lose the rings you're holding (though you can usually pick up some fraction of the ones you drop, a technique that becomes
essential during boss battles).
In order to accomplish this, we decided early on to have hardcore electronic / metal songs with vocals that would lyrically and sonically mirror the game
storyline during boss battles.
Also, while the QTEs may be fun to do, the size of the battle «arenas» are very small and this results in QTEs appearing very
often during boss battles, to the point that the player goes bored of them relatively fast.
There's a lock - on system present and it's
fantastic during boss battles or small encounters, but in larger battles focusing on just one enemy at a time proves to be an unwise decision as it leaves you open to attacks off - screen that you just can't see coming.
When it comes to using your highly tuned fighting
skills during the boss battles, though, DmC disappoints a little, not because the bosses are poorly designed but because they're the same bosses we've seen hundreds of times before in numerous other games.
From the constant respawn rate of
grunts during boss battles to unblockable flurries of constant ranged attacks, Vermintide 2's enemies and boss battles are capable of completely derailing a match through no fault of its players.
She's a real
lifeline during boss battles, as she shares some of her health with you when you're downed and doesn't seem to have the same inventory constraints as you do when if comes to self - healing.
Felghana and Origin remedied this by making it so that healing items were used automatically the moment you picked them up, and since they couldn't be stocked, they couldn't be relied
upon during boss battles — every boss had to be defeated on a single life bar.
The first few levels may seem repetitive but the game does get better after the second stage... Most of the highlights
occur during boss battles, where each leader has to be defeated using different strategies.»
This makes the game quite simply not as fun to play, since unlike its sequel it's mostly about a lonely Gordon shooting things in the dark, and it gets especially
bad during boss battles.
In most cases, this will be Boon Sister and she casts a regenerate health spell after every encounter and at short
intervals during boss battles.
Often, the game will become somewhat pixellated, with many jagged edges around the various objects on - screen — one of the times this became more apparent was on Mission 2,
during a boss battle in a flaming building.
In terms of performance Rayman Legends runs solidly at 60 fps without dropping a single frame,
even during boss battles and hectic gameplay segments, where the engine is pushing a range of animated sprites, effects, and 3D elements on - screen.
I found myself using the automatic camera re-centering button via the right stick constantly, and this seemed to eliminate the frustration
except during some boss battles.
Pausing this game can cause all kinds of crazy things to
happen during a boss battle, weapons to pass through walls, extended damage (like Master Blaster where you do «damage over time» while the game is paused) and a few other glitches to make the game slightly easier... yet it's still kinda «cheating.»
Upgrades are naturally received after battles, but going off the beaten path to find more will certainly land you an
advantage during boss battles.
NG3 is the first entry in the series to have a slew of Quick Time Events, usually
appearing during boss battles or cutscenes, or when a lowly grunt manages to get the jump on the legendary ninja.