During the boss fight in chapter 1, the boss moved outside of the borders and I could not reach him anymore with my melee weapons.
Only during boss fights and a select few other encounters are you required to use your brush techniques in interesting ways.
This run - and - gun shooter
shines during the boss fights that don't offer random attack patterns or rolls of the dice where the player can master those elusive P ranks.
This means that you will be subjected to even more offline grinding if you want the AI to mess up
less during boss fights.
This occurred with many of the villains I
encountered during boss fights, which is sad because boss fights are supposed to make you feel emotionally invested.
It was necessary to use walker form to enter a building
structure during a boss fight towards the end of the level, which triggered one outcome to how the mission can end.
As you progress through the game, you can
pause during boss fights and learn more about her history and the other forces at work within the story.
This doesn't
happen during boss fights thank goodness, but it often makes the game's simple enemy encounters an exercise in frustration.
The shift plays nicely into the gameplay and you'll be using it more often than not to stay
alive during boss fights or when the enemy fire becomes too great.
Most of the
time during a boss fight is spent running for your life and finding a safe place to fire your weapon, only to be spotted and have to flee again.
This run - and - gun shooter
shines during the boss fights that don't offer random attack patterns or rolls of the dice where the player can master those elusive P ranks.
Dry Bones also appear
during the boss fight against Petey Piranha in Rumble Volcano, where Petey Piranha can spit them out to battle Mario, this is the only time that the player can permanently destroy a Dry Bones.
My favourite — and forgive me for venturing into possible spoilers here (skip to the next paragraph if you're wary)-- is a short sequence
during the boss fight with GLaDOS.
These characters bring sparks of life to the otherwise dying caves, many of them reappearing at fixed points around the map, and sometimes
even during boss fights to provide a few of Hollow Knight's most thrilling moments.
The visuals and new battle system
combine during boss fights to make for a wonderful experience — many more enemies on screen than was possible on PlayStation 3, many more attacks and effects present, and of course all in that beautiful cel - shaded art style the original was famous for.
Paired with this is the ability to make your character dive, allowing you to clear small obstacles and granting brief immunity to damage which is a god
send during boss fights.
If they had simplified it to only
fighting during boss fights or specific sequences it'd work well, but in puzzle sections, it detracts from the experience.
These moments detract from the general polish of the game and some of the more fun ideas, because while that final mission feels cheap and unfair when it kicks you back to the menu, having run out of
ammo during a boss fight, when you pick Hardcore mode for yourself, it's genius.
Of course Retro did a fantastic job of still making the bosses fun and interesting despite giving themselves this constraint, so the combat is still rather
enjoyable during boss fights, with the smaller enemies feeling like more of obstacles to be avoided.
The occasional collision detection issues had me bouncing off of stuff that was at least a few feet away from me which didn't
help during boss fights, plus the boss fights themselves can get really difficult in the early going since you're limited in how much you can upgrade until you level up a bit.
It gets the blood
pumping during boss fights, while serving as a calmer ambience during the narrative sections in - between fights, and is all of a very high quality.
Personally, I prefer the Sonic / Tails combination for those rare moments when he lends you a
hand during boss fights.
The story is now split up between you making dialogue
choices during the boss fight and travelling back in time, through your memories as you relive the events which impact you in the present.
The only issue is that it works only after killing a mob which means it is usually not
active during boss fights either because the buff fades out quickly or because we skipped every mob on the path to the boss.
In addition, Mirrim can glide when you hold down the jump button and there's also a ground pound move for smashing certain rocks and floors, and
attacking during boss fights.
They said that in Hyrule Warriors - you would power up a
gauge during boss fights by fighting swarms of enemies and then unleashing a special attack on the boss.
Alternatively, you can opt to beat the game without killing anyone, however since feeding is how you'll level up, you might find yourself grossly
underpowered during boss fights and struggle (I experienced this scenario during my pacifist run in Undertale).
There is a blue bar that once filled up, allows you to go into Rage Mode, which is very
handy during boss fights or for crowd control.
We learned the hard way that
dropping during a boss fight restarts the encounter — a groan - worthy setback, but one that's easily learned from, and unlikely to be repeated.
And there are places where it can be helpful to have a Player Two around,
specifically during boss fights, where having two attackers participating can make fights easier than they'd be otherwise, provided that both of you are good at dodging attacks, that is.
The music
played during the boss fight is composed by Chris Larkin, the game's original composer who has also worked on another indie game before Hollow Knight called Expand.
Exploder Shanks are the biggest wild
cards during boss fights or any other respawn restricted zone because of their propensity to wipe a team.