Not exact matches
The Guardian's Peter Bradshaw writes: «At its best, Malick's
cinematic rhapsody is glorious;
during his uncertain
moments, he appears to be repeating himself.
Watch her as she tears up brilliantly
during her first AA meeting, deftly handles an awkward come on from her boss, and, like a woman possessed, drunkenly rails against her husband in the film's most
cinematic moment as she declares she can not have a sober life living with him.
Kelly clearly loves movies — in the film's most
cinematic moment, a time portal opens up on the big screen of a repertoire theatre
during Sam Raimi's The Evil Dead.
The depth of field effect is used sparingly
during cutscenes and other
cinematic moments making it often look like a pre-rendered cutscene from movie.
Pre-rendered
cinematics are also used
during key
moments, but they look a little bit weird and slightly off with a very weak 3D effect to boot.
Miyamoto explains that said view is reserved to the Wii U GamePad, and that it's especially useful
during battles, although the more
cinematic moments are obviously still displayed via a third - person view on the «big screen.»
Personally I feel the oversaturation of Quick Time Events
during the first half of the game was a certain flaw, I stated that some of these
cinematic moments couldn't be pulled off otherwise in the review, but I am no game designer.
Game mechanics ranging from stealth to free flow melee combat are displayed, along with quick time events
during more
cinematic moments.
This can make it hard to hear actors and actresses while they're giving away key plot points
during dialog, and makes
cinematic moments like explosions and car crashes less impactful than they ought to be.