Sentences with phrase «during combat sequences»

I've heard a bit about Joel having rather shaky hands during combat sequences.
While the game lacks the traditional NPC interaction of most RPGs, character interaction between the central players occurs frequently via story interludes and even during combat sequences.
The music during combat sequences, emotional cutscenes or any other time in the game, really, does not quite work well with the content to deliver the right effect.
Ellie is a no - nonsense character during combat sequences and not only manages to handle herself but also help Joel on some occasions.

Not exact matches

After a stint in westerns, Wellman was chosen in 1927 to direct Wings, a major drama dealing with pilots during World War I that was highlighted by air combat and flight sequences that remain impressive over 60 years later.
Soderbergh inverts the typical action movie genre score by ratcheting up the score during the non-fight sequences, applying that retro - 1970s jazzy horn and percussion score by David Holmes (Code 46, Analyze That) during the dialogue and chases, while turning the music completely off when the film gets explosive for the highly brutal moments of close - quarter, melee combat.
During the ship - to - ship combat sequence press Shift - J.
It often gets in the way, especially in combat, or simply isn't well positioned during platforming sequences.
It also showcases a huge Titan combat sequence, wherein a gigantic enemy creation forms a moving location during the game, with Dracula scaling the moving behemoth as it assails his castle.
Any time in the game (preferably during combat), input the directional sequence of the Konami code to summon a blue fairy that will damage everything on screen.
This leads to some unintended consequences during unexpected difficulty spikes, bad rolls that turns an ordinary combat sequence into a shit show, or life forcing you off the computer.
Frame - rate performance between PS4 and PS4 Pro remains pretty identical with the majority of combat gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instances.
Devil Mode allows Dante to pull enemies toward him for close combat as well as pulling certain designated obstacles toward him during platforming sequences, while Angel Mode lets Dante pull himself towards enemies and various parts of the environment.
The game does have some occasional framerate issues, most notably during hectic combat sequences.
The gameplay focuses on dungeon crawling - dungeons filled with traps and crawling with monsters that need to be dealt with during turn - based combat sequences.
The sound effects match pretty well through - out combat, but sometimes I feel the sound mixing during certain movie sequences is a tad off.
Leveling up isn't the only way to improve attributes, as they can be enhanced during conversations as well as by simply performing actions during combat, a design choice that gives more meaning to optional combat sequences.
You have to be careful when attempting to extract cores in combat, as Joule can still be damaged during the extraction sequences.
RTCW «s guard AI is quite good during combat scenarios, but pretty horrible in terms of stealth gameplay, so these sequences are somewhat frustrating in practice.
All I can say is it seemed to control well enough when I did something intentional and that the general combat is NOT QTEs at all, it's just like any other beat - em - up and there are just optional QTE's during finishing moves that give you XP or something if you succeed, but if you fail nothing happens as graphically you perform the full sequence anyway.
a b c d e f g h i j k l m n o p q r s t u v w x y z