Sentences with phrase «during cut scenes when»

Not exact matches

The manger scene began to take shape during the last week of Advent, when we cut fragrant pine branches and spread them on the hall table, then placed figurines of oxen...
The manger scene began to take shape during the last week of Advent, when we cut fragrant pine branches and spread them on the hall table, then placed figurines of oxen and cows in the center.
During the interview, Hooper talked about if he felt any pressure following up Les Miserables and The Kings Speech, the experience of making a film about transgender issues when the subject is so timely, when he first realized Redmayne and Vikander would deliver such tremendous performances, deleted scenes, how his first cut compared to the finished film, if he's conscious of making «awards» films and whether he want to break out of that, future projects, and so much more.
The soundtrack for SH2 went along a slightly different path... Here, instead of the music that you hear when you roam the streets as well as the other various locations, you hear the music that usually comes up during cut scenes.
Indeed he isn't, but he is a bit dry and repetitive as he continually praises stars Kevin Spacey and Annette Bening as well as the lighting by Hall when not imparting interesting info (one nugget: he often cut the first and last lines of the scenes during the editing process).
During the cut - scene when Snake stuffs Major Raikov into the locker, on the door of the locker, there is a poster with a picture of Raiden and the text «Metal Gear Solid 2» on it
As that effect was (thankfully) far less apparent during normal gameplay, the cut scenes had a bit of a jarring appearance when they would appear on - screen.
With frame rate issues (mainly during home run cut - scenes or fouls over the bench), running through a wall chasing a ball just on the other side to try and stop a home run, or when I got stuck on third base on a fly out the game wouldn't let me run back to second before the force out, it's clearly not perfect.
It was a bit hard to follow when characters talk during battle, as there is just so much going on that trying to read at the same time was a bit difficult, but anything really important is told during a cut scene.
It really is an amazing collection of faces, and when you factor in that each character has a set partner that will showcase intros, endings and new cut scenes during arcade mode; you have a serious amount of fan service herein.
We saw dips down to 20 and even 15 frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
I've listened to quite a few Halo soundtracks over the past few years, and as great as they are, listening to it outside of the game on a pair of headphones doesn't compare to when you're hearing it in - game amidst heated firefights or during dramatic cut scenes.
However, while the combat is incredibly smooth, running at 1080p and 60 fps on Playstation 4, the frame rate takes a bit of a hit during some of the story mode's cut - scenes or when transitioning from different elements, though not to a level that diminishes the experience.
When the game was announced for North America and PAL territories more enhancements were listed: voice overs for cut scenes, improved animations during battles, a spruced up menu system featuring colourful icons instead of white on black text, and a new fully orchestral soundtrack.
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