Not exact matches
The manger
scene began to take shape
during the last week of Advent,
when we
cut fragrant pine branches and spread them on the hall table, then placed figurines of oxen...
The manger
scene began to take shape
during the last week of Advent,
when we
cut fragrant pine branches and spread them on the hall table, then placed figurines of oxen and cows in the center.
During the interview, Hooper talked about if he felt any pressure following up Les Miserables and The Kings Speech, the experience of making a film about transgender issues
when the subject is so timely,
when he first realized Redmayne and Vikander would deliver such tremendous performances, deleted
scenes, how his first
cut compared to the finished film, if he's conscious of making «awards» films and whether he want to break out of that, future projects, and so much more.
The soundtrack for SH2 went along a slightly different path... Here, instead of the music that you hear
when you roam the streets as well as the other various locations, you hear the music that usually comes up
during cut scenes.
Indeed he isn't, but he is a bit dry and repetitive as he continually praises stars Kevin Spacey and Annette Bening as well as the lighting by Hall
when not imparting interesting info (one nugget: he often
cut the first and last lines of the
scenes during the editing process).
During the
cut -
scene when Snake stuffs Major Raikov into the locker, on the door of the locker, there is a poster with a picture of Raiden and the text «Metal Gear Solid 2» on it
As that effect was (thankfully) far less apparent
during normal gameplay, the
cut scenes had a bit of a jarring appearance
when they would appear on - screen.
With frame rate issues (mainly
during home run
cut -
scenes or fouls over the bench), running through a wall chasing a ball just on the other side to try and stop a home run, or
when I got stuck on third base on a fly out the game wouldn't let me run back to second before the force out, it's clearly not perfect.
It was a bit hard to follow
when characters talk
during battle, as there is just so much going on that trying to read at the same time was a bit difficult, but anything really important is told
during a
cut scene.
It really is an amazing collection of faces, and
when you factor in that each character has a set partner that will showcase intros, endings and new
cut scenes during arcade mode; you have a serious amount of fan service herein.
We saw dips down to 20 and even 15 frames per second
during the
cut -
scenes, while it appears that Konami utilised a soft v - sync
during gameplay, with tearing creeping in
when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
I've listened to quite a few Halo soundtracks over the past few years, and as great as they are, listening to it outside of the game on a pair of headphones doesn't compare to
when you're hearing it in - game amidst heated firefights or
during dramatic
cut scenes.
However, while the combat is incredibly smooth, running at 1080p and 60 fps on Playstation 4, the frame rate takes a bit of a hit
during some of the story mode's
cut -
scenes or
when transitioning from different elements, though not to a level that diminishes the experience.
When the game was announced for North America and PAL territories more enhancements were listed: voice overs for
cut scenes, improved animations
during battles, a spruced up menu system featuring colourful icons instead of white on black text, and a new fully orchestral soundtrack.