Melee, a portion of the music that plays on it plays
during the cutscene where Luigi takes Mario's place in Melee's Adventure Mode.
Not exact matches
Where the game runs into issues, however, is
during the
cutscenes.
During the battle with Major Ocelot, if you unequip your current weapon and stand out in the open for a few seconds, there were be a secret
cutscene where Ocelot accepts Snake's challenge for a quick - draw duel.
I could be imagining things, here, but the colors seem a little deeper in Goodbye Deponia, and the animations
during cutscenes are considerably smoother than they were in the past two games
where they could be a bit jerky.
Ultimate Jutsu moves are quite epic and there were a few moments
during the story
where cutscenes would break out
during the middle of a fight for quick Quick Time Events (QTE) that involved button tapping.
Its CGI
cutscenes are also surprisingly good, so it's a bit of a shame that it doesn't use them a little more, especially
during one cringe - worthy moment between Bryce and Arcadia
where the in - game animations just fails completely.
Towards the end of the game I found that some lines of dialogue didn't trigger the voice acting and there was one moment
where the in - game music continued to play
during a
cutscene, somewhat spoiling the moment.
Graphically the game is not intense it has cartoon styled characters modeled rendered in 3D
during gameplay and the
cutscenes are done in a standardized cut out format
where you see a cut out of the character talking while only their mouth moves.
[PC] Fixed an issue
where players could move
during some dialogue
cutscenes when using the auto movement key