I can, however, safely say that Wright's attempts to mend cinema, video games, and comic books work — it is the first film in which enemies turn into coins when defeated, health bars are displayed, and towering «thuds» invade the screen
during fight sequences, and honestly, it was all awe - inspiring.
The speakers get plenty loud, and the issue isn't always that noticeable —
during a fight sequence in Captain America: Civil War, the effect almost came off as immersive — but films» quieter sequences and, really, most YouTube clips I've watched have been kind of annoying to listen to.
Not exact matches
Sports journalists could better comment on movement
sequences during a live boxing match or judo coaches could use it to analyze the
fighting techniques of their athletes immediately.
The supporting characters are usually an afterthought, but in Black Panther, they are so well drawn that they seem every bit as interesting, perhaps even more so, than the main protagonist himself, who is either mostly masked or obvious CG
during his battle
sequences, whereas we are always aware as the women
fight, with full acting and facial expressions to root us into their
fight in the moment.
The action
sequences and
fight scenes in the first two acts of the movie are equally impressive in their staging, taking visual cues from sources that include Coogler's own grounded boxing scenes in Creed, as well as many a James Bond film
during a nightclub
sequence right out of something like Skyfall.
We see the destruction of Metropolis from his ground - level viewpoint in a genuinely tense and engaging opening
sequence (after the contractually obligated retelling of Bats» origins
during the credits), that does far more to convey the true horror and damage of that
fight than the previous film.
While filming «The Phantom Menace,» Ewan McGregor kept making the iconic lightsaber sound while filming
fight sequences, despite the fact that George Lucas explained to him that the sounds would be added in
during post-production.
The
fight sequences,
during Moments of Truth especially, go from medium shots to the kind of close - ups that make it impossible to tell what's happening.
It's all very thinly held together by first - time director Paul Hunter, who does the best he can with the poor plot, but can't even manage to raise the pulse for the duration, even
during what should be some incredible
fight sequences.
They wisely placed running jokes in random situations along with the choreography
during a surprising amount of bar -
fighting action
sequences, adds to the hilarity.
The film's strength lies in its engaging visuals, namely the impressive opening
sequence and the clever editing
during certain
fight scenes which lends them a greater feel of urgency and excitement.
There is also some great
fight choreography on - hand throughout the movie, especially
during the escape and final showdown, granted much of it looks like a video game, but the character animation is all motion - captured, and Liebesman stages these
sequence well.
During one of the endless action
sequences straight out of «World of Warcraft», involving the dwarves
fighting the creepy white guys, who
fight the gold elphin soldiers, who
fight the other mythical creatures, etc. etc. etc., I thought «If I'm going to get through these I at least have to try and enjoy them».
Charlize Theron equips herself admirably in the lead and is credible
during the films brutal
fight sequences, but is ultimately let down by a story that gives the audience nothing to root for.
During this event, an Ordinary White American Divorced Family Man (played by John Cusack)
fights to save his family whilst navigating a series «talking» scenes (mostly people crying into telephones) which link one stupendous, special effects - riddled, scientifically - implausible, action
sequence after another.
In particular, some of the creatures deployed
during the gigantic Wakanda
fight sequence really popped out of the screen.
Innovation points come
during fight choreography when an elevator is swung around like a hammer throw and we get a boing - boing - boing comedy fast punch
sequence between The Hulk and Ultron.
From time to time we do get a few glimpses of colours popping off the screen, such as some lush greenery or
during the subway
sequence, but especially when blood starts to flow from
fighting or gun shots; but overall the transfer is very reserved in terms of colours.
Outside of platforming
sequences it's mostly used
during boss
fights and to great effect.
The
fights during these video
sequences border on wire fu.
The only real downside to the battle system (other than a slightly easier than expected final boss) was that
during some boss
fights, a dialogue
sequence would pop in, and when you return to the battle, the boss would be back to full health, but your characters wouldn't be recharged.
And
during platforming, scripted
sequences and cutscenes Lara Croft did indeed come across as scared and
fighting every second for her life, but
during the gameplay she was anything but these things.
If they had simplified it to only
fighting during boss
fights or specific
sequences it'd work well, but in puzzle sections, it detracts from the experience.
Also, you can not save
during the middle of a boss
fight or escape
sequences.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a certain amount of damage, or are on the receiving end of a special - attack, her clothing is incrimently destroyed; at the start of each Mission, players have the option of activating «Frantic» mode - the character will shed her clothes (she
fights in a bikini) and her attack - power will increase, at the cost of her defenses;
during «Shinobi Transformation»
sequences, players are also shown some rather gratuitous fan - service angles of their character between the change from one outfit to another...
This game missed the opportunity for more character development, especially
during the slower paced
sequences among an overall fast paced
fight fest.
The Earth also makes an appearance in the background of the Moon Kingdom, where it is seen rising from the horizon, while its southern hemisphere is seen
during the escape
sequence after the final boss
fight, where Mario (controlling a captured Bowser), Cappy and Peach must try to find a giant Spark Pylon in order to escape the collapsing Wedding Hall.