Sentences with phrase «during loading screens»

The loading times are also embarrassingly long for an Xbox title and it's all well and good that helpful gameplay tips are displayed during loading screens whilst you wait, as they needed to offer you something to tide you over.
Almost any button combination will form an actual combo in the game, however, with time spent paying attention (and practising during the loading screens) you can learn the ins and outs of this amazingly deep system.
Seriously, it's about time that someone started doing this after Namco's patent on having minigames during loading screens (seriously) expired two years ago.
Chapters are tracked on a timeline shown during loading screens; even after events begin to chronologically link, there's little explanation on how Jodie has gone from the last Chapter to the current one.
The game didn't explicitly point these key features out, which is in line with its somewhat mysterious tendency to only explicitly state controls during loading screens.
In fact, Bioware actually shows flashy, über - complicated interfaces during the loading screens?
Ninja Theory were nice enough to include some rather crazy combos during the loading screens, but you'll have tons of fun trying to defeat enemies in creative ways without that.
I found the instructions that are presented during the loading screens were vague at the best of times.
The best - looking part of the game is actually the illustrations that show up during the loading screens.
@ 17 — I think it's the coin that you see in the original Drake's Fortune during the loading screens (a Spanish medallion I believe)?
It may be after your Missile Command knockoff mini-game to play during loading screens is halfway through its 3rd week of development.
Sometimes it crashes during loading screens.
However, loading times are much faster in comparison to the first Ride on PS3, while being complimented by a fully modelled bike that can be rotated as though it was new on a showroom floor and a detailed history of the bike you are riding being displayed during loading screens to make any brief wait rather effortless.
Although for a mute protagonist, Artyom sure is chatty during the loading screens and cutscene voiceovers.
Even worse is the lack of any kind of tips during loading screens.
The story seems to follow the graphic novel pretty well with everything being told during loading screens between levels and if nothing else the music and art style will likely leave a good impression on you.
Artyom narrates his own journal entries during loading screens between levels, displaying a clear personality of his own in the process, yet remains stubbornly mute when interacting with other people.
Don't get me wrong, the game looked great with an incredible atmosphere and detailed environments, but the in - game character models weren't anything super special and in stark contrast to the Final Fantasy: The Spirits Within-esque models shown during loading screens.
Though actual gameplay doesn't look as good as the concept art shown during loading screens, there's still an organic, vibrant feeling to the graphics, which straddle that Tim Burton-esque line between creepy and cutesy.
Off the top of my head I can't honestly remember any game ever teaching me to reload between firefights, though I'm sure a few of the tips during loading screens mentioned it over the years and I've just not paid it much attention.
This is all aided by some great narration from people in the business, who've excelled at the different racing disciplines that are presented, and have been asked to share their knowledge during loading screens.
As with past action games from Hideki Kamiya, you'll familiarize yourself with combos during loading screens and in the end the overall difficulty curve proves smoother and more satisfying in Bayonetta 2 than it did in the original game.
Nuances like being able to play the ocarina during loading screens, the soundtrack that takes a familiar catalog and gives it a little of the rock and roll flavor that one usually hears in a Dynasty Warriors title, or the fact that you can find yourself up against an army of cuccos if you hit one in a mission all help blend the two series together into its own new thing.
They found that simple messages, displayed during load screens, can have a big effect on player behaviour in the subsequent game.
• Holding the D - Pad in any direction during a loading screen will occasionally prevent you from moving your camera.
During the loading screen before fight, hold either «R» or «L» triggers to change which character starts the fight.
Fix music not playing during some load screens.
There are little things such as a NASCAR quiz during load screens that make them more bearable, and the gameplay on the whole is fun even for non-NASCAR fans.
It's the old cutscenes / narrations during load screens stuff, so don't go expecting new means of storytelling or anything.
It's never a good sign when the group's motivation or what's happening in the plot only becomes knowable thanks to on screen text that appears during the loading screen for each of the game's chapters.
- Fixed an issue when game crashed and erased all save data while accepting invite during loading screen.
Ease of use / Overall performance: In the early levels the game helps you understand what to do and why, and also provides tips during load screens.
You can cash these in to upgrade character attributes or to open up different races, or spend them on a slot mini-game during loading screen for bonuses to use in the next race.

Not exact matches

While clicking through the slideshow it took a while for some images to load, which meant that the screen repeatedly skipped to the top (above the slideshow) during the few seconds it took for the page to finish loading.
Getting so annoyed by ChronoPhantasma's eternal loading screen during abyss mode... Fuck it.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
I noticed a little jag during the Tropical Freeze load screen, but not afterwards.
During the training, Patrick screened two ferry loads of cars for explosives at Coleman Ferry Terminal.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
There is a big problem during online play, however; non-host players will often find themselves looking at loading screens during battles while their character remains tangible in the game world, meaning when the game finally catches up they'll probably be dead anyway.
Many load screens are masked by a scene of Sherlock riding to a new location in a coach, during which you are able to review case notes and attempt to find new connections between clues which can make the usually short load times seem entirely nonexistent.
The majority of information is no longer monologued during a fly - in loading screen but through plentiful cutscenes and character interactions.
Another novel feature is using graphic novel - style panels during «level loading» screens — keeping players involved in the on - going story, and readying them for the next scene.
- An infinite loading screen during the «You Can Call on Me» mission - Resetting of the player's profile (autosave file)
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
After completing your first battle with next to no tutorial you then stumble about some more levels before Dragon Ball Z's own Master Roshi, Korin and Bulma show you some more advanced moves during the games loading screens.
Getting so annoyed by ChronoPhantasma's eternal loading screen during abyss mode... Fuck it.
Nearly every event — from entering and exiting a building to talking to a character during a mission or before a battle — triggers a load screen.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
- Fixed a bug where user wasn't given the Join Session popup when invited by a friend during or after the loading screen and is taken into --
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