Sentences with phrase «during normal gameplay»

The SBX struggled through with noticeable hitches and hesitations during normal gameplay.
I wouldn't see this issue during normal gameplay, thankfully.
Plus, the jumbo - sized amiibo will let players see all nearby available Pika Prompts, which apparently are hidden during normal gameplay.
He is a «magical» teddy who is attached to you during normal gameplay which gives you the ability to double jump.
All cheats should be entered during normal gameplay in single player mode.
Patty's Pub, an inn from the game, has opened as a tourist destination in Akihabara after the release of this game to help facilitate this by having known meet - up locations where players can exchange treasure maps, specifically one particular map with characters who appear once during normal gameplay.
As that effect was (thankfully) far less apparent during normal gameplay, the cut scenes had a bit of a jarring appearance when they would appear on - screen.
The latest episode of Off - Camera Secrets takes a look at what Resident Evil 4 when you «free» the camera and start looking at place you're not supposed to look at during normal gameplay.
Shadow Complex is a fascinating example of almost getting this right — «save points» merely have to be entered in order to save, and many of the save points are along major routes that you'll walk across during normal gameplay.
When it comes to the cinema / dialogue scenes, the art looks worse than during normal gameplay — which I think is backwards.
You never really see the shadows up close during normal gameplay but their moaning and groaning will definitely catch your attention and when they start moving towards your current position, you better have a quick escape route at hand because they will get to you one way or another.
For these codes to work, enter them during normal gameplay, whilst in any city.
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human enemies during normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.

Not exact matches

-- Fixed a bug where quitting a game during a cinematic camera angle would use that same camera angle for normal gameplay the next time you returned to gameplay.
This caused the most problems during gameplay when the aim changes from a typical first or third person style to one where the cursor moves away from the center of the screen (essentially any time when you go from normal gameplay to where you are aiming paint or thinner).
During the keynote presentation at the PlayStation Expereince, we were all given a peak at 2 pieces of gameplay footage, one of the normal shooting action of the game and one of the melee combat.
The game doesn't add mid-bosses into the mix during a longer session (correction: there are in fact mini-bosses, they just are part of the normal waves themselves and don't stick out), nor is there any added sense of story in a longer gameplay session.
-- Can shop between battles — Shopping area includes at least training room, potion shop, badge shop and junk shop — Junk shop will be introduced in a later magazine — In training shop you can pay rupees to level up your character — Characters also level up through normal gameplay — Potions are one time use only and cause special effect during a battle — It seems that one potion makes easier to obtain weapons (not entirely clear)-- Badge shop uses rupees and raw materials to buy permanent badges — Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops.
The aforementioned item combinations also prove to be a fun mechanic, as you can create new items that wouldn't appear during gameplay beforehand, and make items that greatly enhance their normal effects (clovers, for example, increase your combo'd points by five, while the crafted horseshoe item doubles that).
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