Sentences with phrase «during the action sequences in»

Not exact matches

The game also supports Dolby Pro Logic II both in - game and during movie sequences, immersing the player in the middle of the action.
The 3D conversion for DH2 is superb — even though there are few instances of stuff coming out of the screen at the audience, it adds depth and solidity to the proceedings, and puts us squarely in the middle of things during the movie's first action sequence of note, a ride through Gringotts vaults.
I have a lot of problems with watching movies in 3D, especially action movies, and this was one of the few films in a while that actually held up well during the action packed sequences.
Set primarily during one sustained action sequence (a shootout in an abandoned warehouse), «Free Fire» cooks as a straight, no - frills action thriller with comedic elements.
The action sequences and fight scenes in the first two acts of the movie are equally impressive in their staging, taking visual cues from sources that include Coogler's own grounded boxing scenes in Creed, as well as many a James Bond film during a nightclub sequence right out of something like Skyfall.
Aloy and her rotating cast of companions look nice enough in action, but during lengthy dialogue sequences, characters are static and unnerving in a way that skirts the uncanny valley.
I personally have watched the movie more times than I can count, and still laugh in all the right spots, and hold my breath during the action sequences.
The surrounds do convey some subtle ambient effects in the woods and during a procession in the town, but only really come alive in the few action sequences.
In fact during almost every sequence of rock spurting action I was impressed by the effects which also included some good model work and good matte paintings of the mountain.
The smattering of action sequences during this portion of the proceedings fare better than one might've anticipated as well, with, in particular, one such moment possessing far more excitement and genuine thrills than anything contained within the first movie.
If you're the kind of moviegoer who got restless during the more dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and not enough action in a movie that teeters on the three - hour mark.
There aren't any wild spikes during action sequences, but you'll likely have to play it back two to four clicks higher than your normal volume in order to register dialogue cleanly.
Whether you derided this move or applauded Black for his bravery, what's hard to deny is how exhilarating Iron Man 3 can be during action sequences like the Air Force One rescue, not to mention how the film tackles issues like PTSD in a surprisingly mature way.
They wisely placed running jokes in random situations along with the choreography during a surprising amount of bar - fighting action sequences, adds to the hilarity.
The action sequences have also been ramped up in size and intensity from the original, especially during a blistering shoot - out in a German forest that sees our heroes on the run from a world - class marksman and an armada of tanks.
We know we'll first see T'Challa in costume as Black Panther during the film, we actually have no clue where in the film this action sequence even takes place.
The plot here is entirely predictable but as with Ozu's family dramas the real meat is in the film's visual aesthetic and cultural context, at once captured most intensely during a scene where Teresa witnesses a financial crisis - related suicide with all the suddenness of an Alfonso Cuaron action sequence and Chen captures her jaded shock by shooting her from low angles through light - heavy filters.
An immersive ambience is successfully created most of the time with full - bore surround and LFE cutting in impressively during the few action sequences.
Top Gun was part of formula product that helped established the song album as the definitive soundtrack release during the eighties, yet enemies of the practice should appreciate the candor of the interviews, which describe the construction of the score and song materials in action sequences involving powerful sound effects; even if you have the hit songs, making them fit is still a chore.
The saving grace of Doomsday has to be the incredible action sequences that happen during almost every scene in this film.
The first, by George A. Romero, his wife and assistant director Chris Romero (née Forrest) and Tom Savini, reveals that almost all the cast were friends, family or local Pittsburgh volunteers (even the mall was owned by personal friends of Romero), that the original script had a far bleaker ending (everybody dies) which was changed during the shoot because the film was «too much fun» for it, and that the fourth film, should it ever get made, is a larger - scale affair set in a down - town area, with lots of action sequences and an overarching theme of «ignoring the problem».
During the pitch, the story artist will do all the voices, narrate the actions of the sequence and maybe even play sound effects with a physical instrument (or in the case of the demo we saw, a squeaker toy) or play music from a computer.
These tricks include an Enterprise lift that goes nowhere, a five - year - old in a costume used to make a cave set look bigger than it actually is and (our favourite) how the camera is shaken to create that jittery effect during action sequences such as the skydiving jump.
Sound effects are living it up in this track, both during long stretches of relative quiet and during intense action sequences.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
You also uncover most of your powers for use in the action phases during sim sequences.
During action sequences, Quantum Break becomes a cover - based shooter granting the player three weapons in their pack, as well as a whole host of time powers.
This is taken up a notch during action cutscenes — beautifully choreographed sequences that are in equal measures cool, silly and playful.
Gameplay slows to a crawl during action - packed sequences and on more than one occasion this directly resulted in death.
Ready at Dawn does a great job of interspersing small jolts of the plot during action sequences to help keep players fully involved though so even while you're pushing for the next big cut scene you're still getting a great story in the meantime.
It doesn't look particularly next gen on the Xbox One, however, and there's a disappointing amount of loading that takes place, both behind the scenes (lengthy sections involving opening doors) and during action sequences (they'll literally stop while «loading» appears in the corner) throughout.
The subtitles are noticeably easy to read even during action sequences but the white text does get lost at times in brightly colored backdrops.
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