Not exact matches
The game also supports Dolby Pro Logic II both
in - game and
during movie
sequences, immersing the player
in the middle of the
action.
The 3D conversion for DH2 is superb — even though there are few instances of stuff coming out of the screen at the audience, it adds depth and solidity to the proceedings, and puts us squarely
in the middle of things
during the movie's first
action sequence of note, a ride through Gringotts vaults.
I have a lot of problems with watching movies
in 3D, especially
action movies, and this was one of the few films
in a while that actually held up well
during the
action packed
sequences.
Set primarily
during one sustained
action sequence (a shootout
in an abandoned warehouse), «Free Fire» cooks as a straight, no - frills
action thriller with comedic elements.
The
action sequences and fight scenes
in the first two acts of the movie are equally impressive
in their staging, taking visual cues from sources that include Coogler's own grounded boxing scenes
in Creed, as well as many a James Bond film
during a nightclub
sequence right out of something like Skyfall.
Aloy and her rotating cast of companions look nice enough
in action, but
during lengthy dialogue
sequences, characters are static and unnerving
in a way that skirts the uncanny valley.
I personally have watched the movie more times than I can count, and still laugh
in all the right spots, and hold my breath
during the
action sequences.
The surrounds do convey some subtle ambient effects
in the woods and
during a procession
in the town, but only really come alive
in the few
action sequences.
In fact
during almost every
sequence of rock spurting
action I was impressed by the effects which also included some good model work and good matte paintings of the mountain.
The smattering of
action sequences during this portion of the proceedings fare better than one might've anticipated as well, with,
in particular, one such moment possessing far more excitement and genuine thrills than anything contained within the first movie.
If you're the kind of moviegoer who got restless
during the more dialogue - heavy
sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and not enough
action in a movie that teeters on the three - hour mark.
There aren't any wild spikes
during action sequences, but you'll likely have to play it back two to four clicks higher than your normal volume
in order to register dialogue cleanly.
Whether you derided this move or applauded Black for his bravery, what's hard to deny is how exhilarating Iron Man 3 can be
during action sequences like the Air Force One rescue, not to mention how the film tackles issues like PTSD
in a surprisingly mature way.
They wisely placed running jokes
in random situations along with the choreography
during a surprising amount of bar - fighting
action sequences, adds to the hilarity.
The
action sequences have also been ramped up
in size and intensity from the original, especially
during a blistering shoot - out
in a German forest that sees our heroes on the run from a world - class marksman and an armada of tanks.
We know we'll first see T'Challa
in costume as Black Panther
during the film, we actually have no clue where
in the film this
action sequence even takes place.
The plot here is entirely predictable but as with Ozu's family dramas the real meat is
in the film's visual aesthetic and cultural context, at once captured most intensely
during a scene where Teresa witnesses a financial crisis - related suicide with all the suddenness of an Alfonso Cuaron
action sequence and Chen captures her jaded shock by shooting her from low angles through light - heavy filters.
An immersive ambience is successfully created most of the time with full - bore surround and LFE cutting
in impressively
during the few
action sequences.
Top Gun was part of formula product that helped established the song album as the definitive soundtrack release
during the eighties, yet enemies of the practice should appreciate the candor of the interviews, which describe the construction of the score and song materials
in action sequences involving powerful sound effects; even if you have the hit songs, making them fit is still a chore.
The saving grace of Doomsday has to be the incredible
action sequences that happen
during almost every scene
in this film.
The first, by George A. Romero, his wife and assistant director Chris Romero (née Forrest) and Tom Savini, reveals that almost all the cast were friends, family or local Pittsburgh volunteers (even the mall was owned by personal friends of Romero), that the original script had a far bleaker ending (everybody dies) which was changed
during the shoot because the film was «too much fun» for it, and that the fourth film, should it ever get made, is a larger - scale affair set
in a down - town area, with lots of
action sequences and an overarching theme of «ignoring the problem».
During the pitch, the story artist will do all the voices, narrate the
actions of the
sequence and maybe even play sound effects with a physical instrument (or
in the case of the demo we saw, a squeaker toy) or play music from a computer.
These tricks include an Enterprise lift that goes nowhere, a five - year - old
in a costume used to make a cave set look bigger than it actually is and (our favourite) how the camera is shaken to create that jittery effect
during action sequences such as the skydiving jump.
Sound effects are living it up
in this track, both
during long stretches of relative quiet and
during intense
action sequences.
- characters are drawn
in the main screen
in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing
during the battle
sequences - strategy /
action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back
in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies
in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role
in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities
in each battle - possible 18 quests - each of the girls has their own quirks
You also uncover most of your powers for use
in the
action phases
during sim
sequences.
During action sequences, Quantum Break becomes a cover - based shooter granting the player three weapons
in their pack, as well as a whole host of time powers.
This is taken up a notch
during action cutscenes — beautifully choreographed
sequences that are
in equal measures cool, silly and playful.
Gameplay slows to a crawl
during action - packed
sequences and on more than one occasion this directly resulted
in death.
Ready at Dawn does a great job of interspersing small jolts of the plot
during action sequences to help keep players fully involved though so even while you're pushing for the next big cut scene you're still getting a great story
in the meantime.
It doesn't look particularly next gen on the Xbox One, however, and there's a disappointing amount of loading that takes place, both behind the scenes (lengthy sections involving opening doors) and
during action sequences (they'll literally stop while «loading» appears
in the corner) throughout.
The subtitles are noticeably easy to read even
during action sequences but the white text does get lost at times
in brightly colored backdrops.