Frank Oz defends George Lucas» decision to employ a CGI Yoda
during his fight scenes in the Star Wars prequel movie trilogy.
Not exact matches
The antipornography
fight gained its greatest momentum
in 1975 with the appearance of «snuff» films
in the U.S. Claiming to depict the actual killing and dismembering of female actors
during explicitly sexual
scenes, these films highlighted the link between sex and violence that frequently characterizes pornography.
Sometimes this works rather nicely, such as
during Harley Quinn's
fight scene in the lift, but a lot of the time the song choices feel all too obvious or the action to accompany them is very routine.
The action sequences and
fight scenes in the first two acts of the movie are equally impressive
in their staging, taking visual cues from sources that include Coogler's own grounded boxing
scenes in Creed, as well as many a James Bond film
during a nightclub sequence right out of something like Skyfall.
Two
scenes in paticular come to mind; the Pegasus flight
scene during the Kraken
fight and most of Medusa.
In case you're wondering which mural we are referring to, it's the one located at the back of the room Loki and the Grandmaster find themselves in during Thor and the Hulk's arena fight scen
In case you're wondering which mural we are referring to, it's the one located at the back of the room Loki and the Grandmaster find themselves
in during Thor and the Hulk's arena fight scen
in during Thor and the Hulk's arena
fight scene.
The film's strength lies
in its engaging visuals, namely the impressive opening sequence and the clever editing
during certain
fight scenes which lends them a greater feel of urgency and excitement.
The tears that stung writer Meredith Woerner's eyes
during Wonder Woman's early
fight scenes, for example, led to a larger conversation (we might call it film cry - ticism) about how seldom we see women's martial strength on display
in blockbusters.
A
scene where Abe
fights a gang of vampires while jumping back and forth off of moving horses
during a stampede is mind blowing, aided
in a great way by the brilliant use of 3D.
First of all, there's motion blur implemented
in this new demo, as you can see looking at Nathan Drake's movements
during the first
fighting scene.
The best
scene in the entire movie was
during the finale
fight when Ant - Man and Yellow Jacket are battling on a Thomas and Friends railroad set.
Director Gary Ross» coverage can get a little manic
during a
fight scene or two, but generally, his camerawork is notably fresh offering up all sorts of appealing camera angles, almost all of which serves the material
in a deliberate fashion, enhancing emotion and, at times, making you feel as though you're
in Katniss» shoes.
He was
in Atlanta doing another movie, and he gave so much of his time for this small role, including coming
in during his off time to rehearse the
fight scene at Wally World.
Dolby Digital 5.1 audio mixes
in Cantonese and dubbed English are nearly identical save for the latter being slightly goofier than the former — the rear channels don't get much of a workout except
during a few of the
fight scenes (which aren't showcase material, after all, but not bad).
Marvel vs. Capcom 3's producer Ryota Niitsuma will also be on stage to share behind - the -
scenes processes
during the
fighting game's development cycle
in a panel called «MvC3: Past, Present, and Future.»
This is a visceral and immersive boxing picture, which effectively places viewers
in the ring
during some of the pivotal
fight scenes.
Infinity War isn't the first MCU film
in which they paid homage to Arrested Development, however: In 2016's Captain America: Civil War, the Bluth Company stair car can be glimpsed during the airport fight scen
in which they paid homage to Arrested Development, however:
In 2016's Captain America: Civil War, the Bluth Company stair car can be glimpsed during the airport fight scen
In 2016's Captain America: Civil War, the Bluth Company stair car can be glimpsed
during the airport
fight scene.
This duo find themselves arguing even
during their
fight scenes and some of the things that they say are things that I've said
in real life!
After all,
during its Comic Con International
in San Diego presentation over the summer, Marvel Studios unveiled an extended look at the casino
fight showcased
in the film's trailer with the
scene set to Lamar's «DNA.»
- Locus «Stephanie and Skulduggery's witty repartee is most enjoyable, and the pacing is fast, with constant action and
fight scenes during which the author neither sugarcoats the violence nor revels
in it unnecessarily.»
Set
in the foothills of the lush Cuchumatanes, the area was the
scene of heavy
fighting during the country's civil war.
during SP mission Nightshift • Fixed issue with last mission not listed
in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after
fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches
in subway Quick Time Events
in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped
in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride
in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level
in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming
in Subway ride • Improved music and music fade on tank encounter
in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving
in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair
during Solomon intro & climb out
scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
The Arcade Edition has had its own patches here and there the last few years, but Capcom has now decided that it's time for a brand new version, and hence Ultra Street Fighter IV has been announced
during the finals of the EVO 2013 Tournament that took place last night
in Las Vegas (
in case you didn't know, EVO is the biggest
fighting game tournament
in the world, so it would make sense to announce a new game
in the greatest
scene the genre has to offer).
The detail
in the costume and the animation
during the
fight scenes and web slinging through the city stood out on my first view.
In our tests, we could easily distinguish characters during crowded battle scenes and in fighting games — where too much latency can mean the difference between losing or winning — the CFG70 again impressed us with no visible lag whatsoeve
In our tests, we could easily distinguish characters
during crowded battle
scenes and
in fighting games — where too much latency can mean the difference between losing or winning — the CFG70 again impressed us with no visible lag whatsoeve
in fighting games — where too much latency can mean the difference between losing or winning — the CFG70 again impressed us with no visible lag whatsoever.
As well as the Hollywood-esque dives for cover, the slow - motion headshots or the ludicrous Enemy At The Gates - style sniper face - offs, there are serious side - missions
in which, for example, you must sap a field of mines to protect the locals, or, much later,
scenes in which you
fight against child soldiers (characters that, hitherto
in the series, have only been talked about, never encountered
during play).
QTEs allow players more control
during major events and
fight scenes that,
in the past, would have delegated them to the sideline rather than having some control over the outcome.
As the player, you control the Hundred Knight,
fighting in battles, navigating the game's world, and providing simple answers
during story
scenes (confirm, disagree, question).